A Super Mario variety blog.
Screenshots, photos, sprites, gifs, scans and more from all around the world of Super Mario Bros.


Animations of an unused ghost found in the data of Luigi’s Mansion, called “Ball” internally. This ghost was seen briefly in the game’s E3 2001 trailer, and was originally supposed to harmlessly bounce around Chauncey’s room.
Main Blog | Twitter | Patreon | Small Findings | Source
Photos of Mario costumes used at Nintendo events in the early 1990s from the Nintendo of America media archives.
Main Blog | Twitter | Patreon | Small Findings | Source: twitter.com user “EGPRCHAMP”
When the press kit containing Mario Party 8 official art was released, it included two almost identical renders of Donkey Kong; one with a closed mouth and one with an open mouth. This is a rare example of official art being made from the same model being modified in such a limited way without any additional changes such as being part of a group image, a different camera angle, or different lighting. Here are the two renders displayed one after another as an animation.
Main Blog | Twitter | Patreon | Small Findings | Source: 1, 2
In Level 1-4 of Yoshi’s Island, Burt the Bashful’s Fort, if Yoshi loses Baby Mario and recovers him by licking at the exact same time a wall falls onto Yoshi from the background, the game will crash. First the action freezes, then the wall graphics are displayed incorrectly, and finally the entire screen is turned into random pixels in the manner depicted.
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Top: Although the eponymous Thousand-Year Door is very important to the events of Paper Mario: Thousand-Year Door, it is only ever shown head-on from the outside. Once the Palace of Shadow is entered, the other side of the door is only shown at an oblique angle.
Bottom: Using a level editor, we can see the other side of the door from the front, as well as the additional decorative elements above it that are not visible in-game.
Main Blog | Twitter | Patreon | Store | Source: 1: myself, PM: TTYD (NA, GC) in GC emulator, 2
Comparison between the models of Mario-related fighters from Super Smash Bros. and their Fighting Polygon Team equivalent (note that Luigi’s equivalent uses the same model as Mario’s). The Fighting Polygon Team uses the same animation data as the respective fighters, leading to their default poses being the same.
Main Blog | Twitter | Patreon | Small Findings | Source: 1, 2, 3, 4, 5, 6