Supper Mario Broth
A Super Mario variety blog. Screenshots, photos, sprites, gifs, scans and more from all around the world of Super Mario Bros.
MarioBrothBlog on TwitterSupper Mario Broth on PatreonSmall Mario Findings
In Super Mario Advance 4, certain e-Reader cards exist that provide additional effects to gameplay, mostly to make the game easier by giving Mario or Luigi power-ups. However, there is also a number of effects that go unused since the corresponding...

In Super Mario Advance 4, certain e-Reader cards exist that provide additional effects to gameplay, mostly to make the game easier by giving Mario or Luigi power-ups. However, there is also a number of effects that go unused since the corresponding cards were never printed. They can still be accessed by modifying the game’s code.

Here is one of them: a platform that saves Mario after falling into a bottomless pit. The first time Mario falls, he is rescued by a two-block platform. The second time, the platform is only one block wide. The third time, Mario is not rescued and dies as usual.
Main Blog
| Twitter | Patreon | Store | Source: info, footage: myself, SMA4 (NA, GBA) in GBA emulator

A character highly resembling Princess Daisy is present in the form of a statue and murals at the South Korea Imsil Cheese Village theme park, a theme park centered around the preparation of cheese.
Main Blog
| Twitter | Patreon | Store | Small Findings | Source: twitter.com users “DaisysBBQ”, “safiyajn”

Sunday, September 29, 2019

Top: in the data of Paper Mario: The Thousand-Year Door, there are unused roulette tables that were intended to be present in the Pianta Parlor, seen here by modifying the code.

Bottom: in an inventive case of not wasting existing assets, in the finished game, the texture for the roulette tables is still used, but for a completely different purpose: a dartboard at the Rogueport Inn.
Main Blog
| Twitter | Patreon | Store | Small Findings | Source

Top: in the map screen of the Mushroom Kingdom in Super Mario Odyssey, there is a photo of the fountain near the Odyssey’s landing spot. It depicts three Toads not wearing hats.

Middle: this is notable because in-game, there are no Toads without hats; every single one of them wears some manner of headgear. This is explained by a Toad who tells Mario that Peach brought back hats from the moon and the Toads loved them.

Bottom: the photo extracted from the game’s files. Since in-universe, the map screen is a travel brochure printed by Crazy Cap prior to Mario’s adventure, it demonstrates a special attention to detail on part of the development team to keep in mind that the hats are recent in the game’s story and would not have been worn by the Toads at the time of the brochure’s writing.
Main Blog
| Twitter | Patreon | Source: myself, Super Mario Odyssey (Switch) on original hardware

In the Special World level Groovy in Super Mario World, there is a set of ledges with four Pokeys on them. By selectively having Yoshi eat parts of the Pokeys, it is possible to reduce all of them to only the head; then, once the Pokeys fall to the floor, they will overlap each other perfectly, appearing to be one Pokey.

Left: Demonstration of the four Pokeys appearing as one. Yoshi needs to lick it up four times for it to be defeated.

Right: This construct has the property that it can hurt Mario while he is Spin Jumping onto it, which singular Pokeys cannot do. Instead of bouncing off, Mario dies.
Main Blog
| Twitter | Patreon | Store | Source: myself, Super Mario World (NA, SNES) in SNES emulator

Saturday, September 28, 2019
Australian print ad for the Game Boy Color, featuring screenshots from Super Mario Bros. Deluxe.
Main Blog | Twitter | Patreon | Source: Nintendo Magazine System (Australia), Issue 75, 1999

Australian print ad for the Game Boy Color, featuring screenshots from Super Mario Bros. Deluxe.

Main Blog | Twitter | Patreon | Source: Nintendo Magazine System (Australia), Issue 75, 1999

In Super Mario 64, when Wiggler is defeated in Tiny-Huge Island, he shrinks and falls down through the grate on which he is fought. In the majority of cases, he ends up falling into the bottomless pit which comprises most of the area inside the cave;...

In Super Mario 64, when Wiggler is defeated in Tiny-Huge Island, he shrinks and falls down through the grate on which he is fought. In the majority of cases, he ends up falling into the bottomless pit which comprises most of the area inside the cave; however, sometimes he can fall on one of the few platforms under the arena.

If he falls onto a platform, he will continue wandering around. However, it is not normally possible to take a closer look at him in this state as Mario can not pass through the grate. By using glitches, we can see Wiggler’s small form up close. His animation is greatly slowed down; note his motion relative to Mario’s motion. Interestingly, this form has rudimentary AI which allows it to not walk off ledges; this is unique to small Wiggler due to regular Wiggler not needing to interact with ledges at all.
Main Blog
| Twitter | Patreon | Store | Source: myself, Super Mario 64 (NA, N64) in N64 emulator

Friday, September 27, 2019
Extremely rare official artwork of Mario using a P-Balloon from Super Mario World, found in a compilation guide released by the Spanish Total magazine.
Main Blog | Twitter | Patreon | Source: Mario Tomo, Total Special (Spain), Nintendo of Europe,...

Extremely rare official artwork of Mario using a P-Balloon from Super Mario World, found in a compilation guide released by the Spanish Total magazine.
Main Blog
| Twitter | Patreon | Source: Mario Tomo, Total Special (Spain), Nintendo of Europe, 1993

Top: one of the preset stages in the Wii U version of Super Mario Maker, “Sunken Mario”, contains pixel artwork of Super Mario Bros. sprites made out of blocks. However, there is an issue with the Small Mario sprite. Three of the pixels on his face that should be green Ground blocks are pink coral instead. This is due to the game automatically displaying all 1-block wide columns of underwater Ground tiles in this theme as coral; there is no way to let them appear as regular blocks outside of adding or removing Ground blocks.

Bottom: a mock-up of how the issue could have been avoided. By replacing those blocks with Hard Blocks, which are also green, the color scheme can be preserved. Alternatively, the entirety of the green pixels could have been made out of Hard Blocks, avoiding the problem entirely.
Main Blog
| Twitter | Patreon | Store | Small Findings | Source

Thursday, September 26, 2019
In Time Trial mode of Yoshi’s Island DS, if Yoshi hits a Message Block (not likely during regular gameplay as Time Trial mode is unlocked after beating the game, at which point the player would no longer have any need for tutorials), the Message...

In Time Trial mode of Yoshi’s Island DS, if Yoshi hits a Message Block (not likely during regular gameplay as Time Trial mode is unlocked after beating the game, at which point the player would no longer have any need for tutorials), the Message Block will tell the player that reading its message does not stop the clock (see the continuously running timer on top of the footage).

Continuing to hit the block will result in it taunting the player with four different messages about losing time before finally repeating the first message.
Main Blog
| Twitter | Patreon | Store | Source: myself, Yoshi’s Island DS (NA, DS) in DS emulator

 
Previous page
Next page