A Super Mario variety blog.
Screenshots, photos, sprites, gifs, scans and more from all around the world of Super Mario Bros.


In five of the kingdoms in Super Mario Odyssey, Mario meets a Shiba Inu wearing a hat. The dog will dig up spots in the ground where coins and Power Moons can be found by Ground Pounding. Whenever Mario throws Cappy, the dog will chase after him, attempting to catch him and return him to Mario.
In the Metro Kingdom, it is possible to accidentally cause the dog to jump off the edge of a building into the abyss below. Normally, the fence prevents the dog from jumping off, however, the dog is able to climb the bench shown in the footage if Cappy is above the abyss, and jump after Cappy.
The dog will reappear
in its original location shortly after falling off the building.
Main Blog | Twitter | Patreon | Store | Source: myself, Super Mario Odyssey (Switch) on original hardware
In Super Mario Maker 2′s Story Mode, whenever Mario takes on a job, he will jump and remain suspended in mid-air as the screen fades out and the gameplay segment begins (top). Looking closely at his jump animation, we can see that his leg clips through his tool belt (bottom). While clipping of this kind is relatively common for singular frames in the middle of animations, the camera lingers on this shot for a few seconds, making it more apparent than it would be otherwise.
Main Blog | Twitter | Patreon | Source: myself, Super Mario Maker 2 (Switch) on original hardware
In Mario Kart 8/Mario Kart 8 Deluxe, the screens on the Mario Kart Stadium track are not affected by the mirror effect in Mirror Mode. Note how in the screenshot, Mario is holding the shell in his right hand and the “CUP” letters on the ground in front of him are mirrored, but the jumbotron screen displays him holding the shell in his left hand and the letters not being mirrored.
Main Blog | Twitter | Patreon | Store | Small Findings | Source: twitter.com user “DaBraxMan”
A rough recreation of the world map of Super Mario World in 8-bit graphics, found in an unlicensed port of Super Mario World to the NES. The map retains the major features of the original but is adjusted for the lack of subscreens (i.e. Forest of Illusion) and a fewer total number of levels.
Main Blog | Twitter | Patreon | Store | Small Findings | Source
Comic about Rosalina’s inclusion in Super Smash Bros. for Wii U, drawn exclusively for Nintendo Force magazine by Matthew Taranto, creator of popular Nintendo webcomic “Brawl in the Family”.
Main Blog | Twitter | Patreon | Store | Small Findings | Source: Nintendo Force (US), Issue 7, 2014
Top: in Mario Party 3′s story mode, one cutscene shows Bowser knocking away the Mischief Star Stamp, whereupon it flies inside Peach’s Castle.
Bottom: during this sequence, there is an extremely brief moment, lasting only 2 frames, when Waluigi is visible inside the castle. Here are the six frames between the door opening and closing, in order. Note that the cage appears empty in frame 3, then the Mischief Star Stamp is shown inside the cage in frame 4, suggesting that instead of Waluigi picking the stamp up and putting it into the cage, it flew right into the cage by itself.
Main Blog | Twitter | Patreon | Store | Small Findings | Source: 1, info: twitter.com user “24kevintendo”
Top: the official artwork for Mario’s Rainbow Castle from Mario Party. The resolution it was most commonly available at, e.g. as a wallpaper from Nintendo’s official site, was 800x600.
Bottom: a media CD, distributed for press use shortly before the game’s release, contained an extremely high-resolution version of this image, at 4000x3000 pixels. Despite the 3D models of the characters being rendered at that resolution, the towers in the background were not modified from their appearance in the 800x600 version of the image, resulting in them appearing extremely blurry and pixelated, in addition to having a blue outline made out of JPEG artifacts.
Main Blog | Twitter | Patreon | Store | Small Findings | Source