Supper Mario Broth
A Super Mario variety blog. Screenshots, photos, sprites, gifs, scans and more from all around the world of Super Mario Bros.
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In Super Mario Odyssey, the rabbits that must be caught for Power Moons in most of the game’s kingdoms always follow the same path. This can be exploited by placing any movable item (a seed in this footage) in the path of the rabbit. The rabbit will...

In Super Mario Odyssey, the rabbits that must be caught for Power Moons in most of the game’s kingdoms always follow the same path. This can be exploited by placing any movable item (a seed in this footage) in the path of the rabbit. The rabbit will hit the item and act as though it was hit by Mario’s cap throw, slowing down considerably and becoming easier to catch.
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| Twitter | Patreon | Store | Source: myself, Super Mario Odyssey (Switch) on original hardware

Print ad for New Super Mario Bros.
Main Blog | Twitter | Patreon | Store | Small Findings | Source: Nintendo Power (US), Issue 205, 2006

Print ad for New Super Mario Bros.
Main Blog
| Twitter | Patreon | Store | Small Findings | Source: Nintendo Power (US), Issue 205, 2006

Top: in the ending to Super Mario Galaxy 2, Mario revisits a few of the game’s galaxies in quick succession, spending about 20 seconds in each before being transported to the next. The footage shows the animation of a page turning that plays as the scene changes; the animation is less than 2 seconds long. This is unusually fast compared to the 10-second loading time it usually takes to enter these galaxies during gameplay.

Bottom: the fast loading time is achieved with a trick. Mario is not actually visiting the galaxies depicted; instead, this entire sequence takes place in a room that is filled with copies of singular planets from those galaxies (you can see the snow planet from the beginning of the footage on the right and the grassy planet from the end of the footage on the left). The transition animation is only there to mask loading a new skybox, which is considerably faster than loading an entire galaxy with all its planets.
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| Twitter | Patreon | Store | Small Findings | Source: 1, 2

Top left: in Diddy Kong Racing DS, Tiny Kong received a change from her original Donkey Kong 64 design, appearing to be older.

Top right: however, in-game, after a race is finished, the small Tiny Kong portrait in the ranking screen displays her original design instead.

Bottom: a close-up of the icon extracted from the files. The presence of this design suggests that Tiny Kong was originally meant to appear in her Donkey Kong 64 design before the change was finalized.
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| Twitter | Patreon | Store | Small Findings | Source: 1, 2, 3

Saturday, August 31, 2019
In Super Mario Bros., if a falling Koopa Troopa is stomped in midair less than 2 tiles from the bottom of the screen, it will remain in midair instead of falling down. When the Koopa Troopa emerges from the shell, it will walk in midair. One of the...

In Super Mario Bros., if a falling Koopa Troopa is stomped in midair less than 2 tiles from the bottom of the screen, it will remain in midair instead of falling down. When the Koopa Troopa emerges from the shell, it will walk in midair. One of the only places this is possible to execute without falling into a bottomless pit afterwards is World 4-3, as shown in the footage.
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Monday, August 26, 2019

Top: Episode 114 of Futurama contains a Donkey Kong arcade reference where Professor Farnsworth is seen jumping over barrels in a landscape containing visual elements from the Mario series. In addition to the obvious references such as the Super Mario Bros. ground blocks and Warp Pipe, there are two more obscure ones.

Bottom left: Farnsworth’s pose is, in particular, a reference to Mario’s pose in the title screen of the Apple II version of Donkey Kong.

Bottom right: The clouds in the background are a reference to the cloud graphics used in the Japanese Super Mario Bros. 2, known internationally as Super Mario Bros.: The Lost Levels, with the smiles changed to frowns.

Main Blog | Twitter | Patreon | Store | Small Findings | Source: 1, 2, 3

Friday, August 23, 2019
Scene of Mario running away from the T-Rex in Super Mario Odyssey, used for a licensed jigsaw puzzle. This high-resolution version of the image is used in an online game on the Play Nintendo website, although it is not available for direct download...

Scene of Mario running away from the T-Rex in Super Mario Odyssey, used for a licensed jigsaw puzzle. This high-resolution version of the image is used in an online game on the Play Nintendo website, although it is not available for direct download and must be extracted from the site data to be viewed in this form.
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| Twitter | Patreon | Store | Source 1, info: twitter.com user “AmateurAnimtrBG”

Thursday, August 22, 2019
In the Japanese-only “Captain Rainbow” for the Wii, a variety of Nintendo characters appear in stylized depictions. One minor Mario-related appearance is this Piranha Plant belonging to Lip, the main character of Panel de Pon (remade internationally...

In the Japanese-only “Captain Rainbow” for the Wii, a variety of Nintendo characters appear in stylized depictions. One minor Mario-related appearance is this Piranha Plant belonging to Lip, the main character of Panel de Pon (remade internationally as Tetris Attack with Yoshi characters). In one scene, Lip uses her magic to decorate the Piranha Plant with a ribbon.
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| Twitter | Patreon | Store | Small Findings | Source

Wednesday, August 21, 2019

Chapter 4-2 of Super Paper Mario includes two decorative trees that are larger than the screen. The only way to see the trees fully in-game is to switch into 3D mode, which makes them appear at a very oblique angle. In addition, in 2D mode, the camera refuses to scroll up far enough to see the entirety of the trees. Here are the trees viewed from afar in a model viewer.
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| Twitter | Patreon | Store | Small Findings | Source

In the highest difficulty of the “Spin a Yarn” microgame in WarioWare: Touched, the sweater reveals Luigi when unrolled; there is otherwise no Mario- or Luigi-related content in the microgame. This is the only instance of a microgame in the WarioWare...

In the highest difficulty of the “Spin a Yarn” microgame in WarioWare: Touched, the sweater reveals Luigi when unrolled; there is otherwise no Mario- or Luigi-related content in the microgame. This is the only instance of a microgame in the WarioWare series that contains Luigi without also containing Mario.
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| Twitter | Patreon | Store | Source: myself, WarioWare: Touched (NA, DS) in DS emulator

 
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