Supper Mario Broth
A Super Mario variety blog. Screenshots, photos, sprites, gifs, scans and more from all around the world of Super Mario Bros.
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The inside cover of the physical release of Super Mario Maker 2 contains this image which recreates the game’s front cover with Super Mario Bros-style sprites. This is a scan of the inside cover.
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The inside cover of the physical release of Super Mario Maker 2 contains this image which recreates the game’s front cover with Super Mario Bros-style sprites. This is a scan of the inside cover.
Main Blog
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During the New Donk City Festival segment of Super Mario Odyssey, Pauline sings the “Jump Up, Super Star” song. However, talking to her at the end of the segment will cause her to stop singing in order to speak to Mario. During this, the background music changes to one without Pauline’s vocals to reflect that she is not singing.

This normally lasts only a few seconds; however, by not scrolling through Pauline’s dialogue, a full version of the song without Pauline’s vocals can be heard. Note that it is not a true instrumental version of the song, as it still includes the backup singers’ vocals.
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Front cover illustration from the Japanese “Super Mario Fun Picture Book 1: Search for the Super Star”.
Main Blog | Twitter | Patreon | Store | Small Findings | Source: see bottom of image

Front cover illustration from the Japanese “Super Mario Fun Picture Book 1: Search for the Super Star”.
Main Blog
| Twitter | Patreon | Store | Small Findings | Source: see bottom of image

Tuesday, July 16, 2019
Giant inflatable Mario and Yoshi decoration at the 1993 Consumer Electronics Show in Las Vegas.
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Giant inflatable Mario and Yoshi decoration at the 1993 Consumer Electronics Show in Las Vegas.
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| Twitter | Patreon | Store | Small Findings | Source

Monday, July 15, 2019
Officially licensed 1990 health poster promoting milk and exercise, featuring Dr. Mario and Luigi.
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Officially licensed 1990 health poster promoting milk and exercise, featuring Dr. Mario and Luigi.
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Left: In Chocolate Island 1 in Super Mario World, a coin exhibits irregular behavior by causing another coin to be counted as collected, but not itself, after reloading the area. First, Mario must press the P-Switch near the Chargin’ Chuck after the midway point and collect the coin that the platform turns into.

Right: After reloading the area by entering the yellow pipe that causes Mario to be shot out at high speed twice*, the coin Mario collected will still be there in the form of the platform the Chargin’ Chuck is standing on, while the coin directly below it will be gone despite Mario never touching it.

Note: it is necessary to do this twice as doing it only once deposits Mario in a different room, see this post for explanation.
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| Twitter | Patreon | Store | Source: myself, Super Mario World (NA, SNES) in SNES emulator, 2

Brief scene from a commercial for a Japanese Super Mario World “Wobble Tower” board game that depicts an animation of Bowser losing his balance. While the neutral frame seen as Bowser is in the center of the image is traced from official Super Mario...

Brief scene from a commercial for a Japanese Super Mario World “Wobble Tower” board game that depicts an animation of Bowser losing his balance. While the neutral frame seen as Bowser is in the center of the image is traced from official Super Mario World artwork, the frames when the tower is leaning are unique to this commercial.
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Sunday, July 14, 2019
The data for Mario Kart DS contains many repeated instances of this ASCII artwork depicting the Small Mario sprite from Super Mario Bros, likely to pad out memory for certain segments of the code that must be a fixed length.
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The data for Mario Kart DS contains many repeated instances of this ASCII artwork depicting the Small Mario sprite from Super Mario Bros, likely to pad out memory for certain segments of the code that must be a fixed length.
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Saturday, July 13, 2019
In the June 1994 issue of Nintendo Power, which released in the same month as Donkey Kong for the Game Boy (also known as Donkey Kong ‘94), this screenshot is present. It depicts a battle against a boss called the Giant Squirrel; no such battle is...

In the June 1994 issue of Nintendo Power, which released in the same month as Donkey Kong for the Game Boy (also known as Donkey Kong ‘94), this screenshot is present. It depicts a battle against a boss called the Giant Squirrel; no such battle is found in the finished game, where the only bosses are Donkey Kong and Donkey Kong Jr.

What is particularly odd about this is that despite being published so close to the game’s release and being ostensibly a screenshot of a version very close to the finished version, not even the graphics for the Giant Squirrel or its arena are present in the game’s data. In the last month before release, for an unknown reason, the Giant Squirrel was completely scrubbed from the game’s memory.
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| Twitter | Patreon | Store | Small Findings | Source: Nintendo Power (US), Issue 61, 1994

In Super Mario Maker 2, Swinging Claws in the Super Mario Bros. 3 (top) and New Super Mario Bros. U (bottom) game styles have two commonly seen expressions, the neutral one when being open (left) and another for holding a small object or the player character (middle).

However, there is a third expression that may be hard to see during normal gameplay: the one on the right, used for holding any object enlarged with a Super Mushroom. Both Swinging Claws have a strained expression in this case. Usually, the object overlaps the Swinging Claw in such a way that its face is not visible; using a Lava Bubble, there is enough free space above the object to get a clear view of the expression.
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| Twitter | Patreon | Source: myself, Super Mario Maker 2 (Switch) on original hardware

 
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