A Super Mario variety blog.
Screenshots, photos, sprites, gifs, scans and more from all around the world of Super Mario Bros.


Officially licensed 1988 Super Mario Bros. 2 T-shirt.
Main Blog | Twitter | Patreon | Store | Small Findings | Source: twitter.com user “MicheleMosena”
Message Block animations from Super Mario Advance 3. The one in the top left is the only one visible in the game; it is identical to the one used in the original Yoshi’s Island release on the SNES. The other three are unused variations found in the game’s data.
Main Blog | Twitter | Patreon | Store | Small Findings | Source
In Super Mario World, there exists an extremely quick way to beat Morton Koopa in the second castle. Normally, Morton takes 3 hits from Mario jumping on his head, or 12 fireballs. However, a peculiarity in the code allows for a combination of the two to defeat him much faster.
If Mario hits Morton with only two fireballs and then jumps on his head once, Morton will be defeated in only a few seconds.
Main Blog | Twitter | Patreon | Store | Source: myself, Super Mario World (NA, SNES) in SNES emulator
Blooper’s walking animation from Mario Party 8, from several different angles. Blooper almost always moves around by floating, and is only seen walking in the “Treacherous Tightrope” minigame; however, he is always turned with his back to the camera during this. The game’s debug menu, accessible by modifying the code, allows us to see the animation from the front.
Main Blog | Twitter | Patreon | Store | Source: myself, Mario Party 8 (NA, Wii) in Wii emulator
Top: the central courtyard in Hyrule Castle in The Legend of Zelda: Ocarina of Time 3D has a window through which Warp Pipes and blocks from the Mario franchise can be seen in first-person view. (This is different from the original Nintendo 64 version of the game, where portraits of Mario characters were visible through the window instead.)
Bottom: using a model viewer, we can see the wall behind the window in full. There are many more blocks here than can be seen in-game. The background on the wall is the Level 1-1 background from New Super Mario Bros. Curiously, the precise arrangement of the pipes and blocks does not appear in any Mario game and is entirely original.
Main Blog | Twitter | Patreon | Store | Small Findings | Sources: 1, 2
In Super Mario Odyssey, if Mario stands in the shade in any of the areas on the moon, he will start to shiver; this is the only instance in the game of Mario reacting differently to temperature based on whether he is in the shade or not.
This is a reference to the real-life physical properties of the Earth’s moon: due to the lack of an atmosphere, heat from the sunlight does not equalize over the environment the way it would on Earth, resulting in areas of the moon in direct sunlight being much hotter than areas in the shade.
Main Blog | Twitter | Patreon | Store | Source: myself, Super Mario Odyssey (Switch) on original hardware