Supper Mario Broth
A Super Mario variety blog. Screenshots, photos, sprites, gifs, scans and more from all around the world of Super Mario Bros.
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In The Legend of Zelda: Link’s Awakening, a photo of Princess Peach appears as part of a sidequest where a goat named Christine (note the name under the photo) attempts to make another character believe she looks like Peach. Here is an animated...

In The Legend of Zelda: Link’s Awakening, a photo of Princess Peach appears as part of a sidequest where a goat named Christine (note the name under the photo) attempts to make another character believe she looks like Peach. Here is an animated comparison of the photo in the original version (monochrome) and the remake, Link’s Awakening DX (colored).
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Saturday, March 23, 2019
In all versions of Super Mario Bros. 3 (shown here in the Super Mario All-Stars version), crouch-jumping into the floor below Toad in a Toad House at a specific angle will cause Mario to slide through the floor and fall into the blackness outside the...

In all versions of Super Mario Bros. 3 (shown here in the Super Mario All-Stars version), crouch-jumping into the floor below Toad in a Toad House at a specific angle will cause Mario to slide through the floor and fall into the blackness outside the room. This is the only known way to die inside a Toad House.
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Thursday, March 21, 2019

In Luigi’s Mansion, Luigi sometimes gives wildly different descriptions of identical objects when scanning them with his Gameboy Horror depending on which room they are found in.

When scanning a sewing machine in the Butler’s Room (top), he says he has no use for it. When scanning an identical sewing machine (an object sharing the same model, including even the table) in Nana’s Room (bottom), he says it is a classic and wonders how much he could sell it for.
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| Twitter | Patreon | Store | Source: myself, Luigi’s Mansion (NA, GC) in GC emulator, info

Saturday, March 16, 2019
Kaettekita Mario Bros., an enhanced port of Mario Bros. for the Japanese-only Famicom Disk System, contains several scenes and features not present in any other versions of the game. One of these is a roulette screen after getting a Game Over, where...

Kaettekita Mario Bros., an enhanced port of Mario Bros. for the Japanese-only Famicom Disk System, contains several scenes and features not present in any other versions of the game. One of these is a roulette screen after getting a Game Over, where extra lives can be won depending on how many Marios appear in the slots. The screen features a unique jumping sprite for Mario, where he raises his hands up in joy as he jumps offscreen.
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Friday, March 15, 2019
In Super Mario Sunshine, it is possible to enter the portal to Ricco Harbor from below the boat house simply by swimming underneath the portal and pressing A. Mario will automatically float upwards out of the water and activate the portal.
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In Super Mario Sunshine, it is possible to enter the portal to Ricco Harbor from below the boat house simply by swimming underneath the portal and pressing A. Mario will automatically float upwards out of the water and activate the portal.
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| Twitter | Patreon | Store | Source: myself, Super Mario Sunshine (NA, GC) in GC emulator

Sunday, March 10, 2019

In Super Mario Odyssey, the light coming from the Odyssey during certain parts of the game that take place at night is part of the environment rather than dynamically tied to the ship. Note how there is a cone of light on the ground when the headlight is lit; however, when it is shuttered, the same cone of light remains even though it should disappear in response to the light going out.
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| Twitter | Patreon | Store | Source: myself, Super Mario Odyssey (Switch) on original hardware

Saturday, March 9, 2019
Opening illustration from the Japanese “Super Mario Fun Picture Book 2: Beautiful Picnic”.
Main Blog | Twitter | Patreon | Store | Small Findings | Source: see bottom of image

Opening illustration from the Japanese “Super Mario Fun Picture Book 2: Beautiful Picnic”.
Main Blog
| Twitter | Patreon | Store | Small Findings | Source: see bottom of image

Thursday, March 7, 2019
In Super Mario World, this ledge in the center of the first room of Chocolate Island 2 is a very specific height that results in unique Dino Rhino behavior. If Mario lures a Dino Rhino to approach it from the left, the Dino Rhino will repeatedly jump...

In Super Mario World, this ledge in the center of the first room of Chocolate Island 2 is a very specific height that results in unique Dino Rhino behavior. If Mario lures a Dino Rhino to approach it from the left, the Dino Rhino will repeatedly jump towards it, barely catch on the ledge and slide back down in an infinite loop.
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In Mario Golf: Advance Tour, standing in front of the mirror in the red locker room in the Marion Clubhouse and then turning left results in a brief scene where a Boo (visible only in the mirror) floats up to the player character, who is then...

In Mario Golf: Advance Tour, standing in front of the mirror in the red locker room in the Marion Clubhouse and then turning left results in a brief scene where a Boo (visible only in the mirror) floats up to the player character, who is then startled before the Boo leaves.
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| Twitter | Patreon | Store | Source: myself, Mario Golf Advance Tour in GBA emulator

Wednesday, March 6, 2019
Print ad for Super Mario Advance 4, referencing the Bat-Signal from the Batman comics.
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Print ad for Super Mario Advance 4, referencing the Bat-Signal from the Batman comics.
Main Blog
| Twitter | Patreon | Store | Small Findings | Source

 
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