A Super Mario variety blog.
Screenshots, photos, sprites, gifs, scans and more from all around the world of Super Mario Bros.


Footage from the commercial for the Japanese Super Mario Bros. 2, known internationally as Super Mario Bros.: The Lost Levels. The game’s high difficulty was a focus of the marketing campaign, leading to the commercial showing Mario in pain from falling down a pit.
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Super Mario Bros. cushion in the shape of the Small Mario sprite offered as a reward for Platinum members of the Japanese Club Nintendo in 2011. The box the cushion was shipped in contained the message “Thank you very much for your love!”
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Depiction of a tug of war between Mario and his friends and Bowser with the Koopalings from the Japanese “Super Mario Story Quiz Picture Book 2: Mario’s Sports Day”. Note Mario wearing his cap backwards during the event.
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In Super Mario 3D World, a glitch in the final level of World 2, Bowser’s Bullet Bill Brigade, can result in Toad being rendered without his head. To achieve this, have Toad dive into a Cannon Box in his cat form from a specific angle. Toad will have no head and be invulnerable (top). This effect lasts even between room transitions, as Toad will still not have a head while fighting Boom Boom at the end of the stage (bottom). The model will display correctly once Toad touches the Goal Pole and finishes the level.
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Top left: a Koopa Paratroopa render for New Super Mario Bros. 2.
Top right: a Gold Koopa Paratroopa render for New Super Mario Bros. 2. The render uses the exact same model with almost no changes outside of the coloring and shading of the shell and shoes; the only edit to the actual pose being that the Gold Koopa Paratroopa’s mouth is open slightly wider.
Bottom: an animated comparison between the renders. Note the mouth.
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In Bowser’s Castle in Super Mario World, jumping on top of the number 6 in the second door choice corridor can result in two unintended outcomes.
Top: If Mario is ducking and facing left while on top of the blocks, Spin Jumping will result in him clipping into the inside of the 6, trapping him until time runs out.
Bottom: If Mario is facing right while Spin Jumping, he will instead instantly die.
Main Blog | Twitter | Patreon | Source: myself, Super Mario World (NA, SNES) in SNES emulator, info
In Mario & Luigi: Superstar Saga, if Mario is in Mini Mario form and Luigi jumps on him using the High Jump command at the same time as Mario jumps, Luigi will briefly assume a hurt animation. However, if this is performed while next to the particular Toad depicted in Little Fungitown, Luigi will remain in the hurt animation forever and the game needs to be restarted.
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