Supper Mario Broth
A Super Mario variety blog. Screenshots, photos, sprites, gifs, scans and more from all around the world of Super Mario Bros.
MarioBrothBlog on TwitterSupper Mario Broth on PatreonSmall Mario Findings

Comparison between the old and new statues of Mario in front of the Swedish Nintendo headquarters.
Main Blog
| Twitter | Patreon | Store | Small Findings | Sources: 1, 2

In Mario Kart 64, by jumping onto this slope in Koopa Troopa Beach it is possible for the player character to become stuck behind the palm trees in a tumbling animation indefinitely, unable to escape.
Main Blog | Twitter | Patreon | Store | Source:...

In Mario Kart 64, by jumping onto this slope in Koopa Troopa Beach it is possible for the player character to become stuck behind the palm trees in a tumbling animation indefinitely, unable to escape.
Main Blog
| Twitter | Patreon | Store | Source: myself, Mario Kart 64 (NA, VC) in Wii emulator

Sunday, January 20, 2019

By modifying the game’s code to let Mario obtain the 8-Bit Mario Cap in Super Mario Odyssey before flying to the Sand Kingdom for the first time, the cutscene of Cappy turning into the Captain’s Hat will become glitched in the manner depicted.

While most of Mario’s body will use the 8-Bit Mario model, his hair, eyes and inside of his mouth will float in mid-air, as the cutscene was not designed to work with the 8-Bit Mario Cap. Parts of Mario’s hands and arms are visible as thin white lines as well.
Main Blog
| Twitter | Patreon | Store | Small Findings | Source

In Mario Party 4, passing Bowser while wearing a Bowser Suit will result in him giving the player 50 coins.
Main Blog
| Twitter | Patreon | Store | Small Findings | Source

Saturday, January 19, 2019
The clock on the front of Riverside Station in Paper Mario: The Thousand-Year Door (seen in the top left corner after the fade-in) is programmed to correspond with the current time set on the GameCube’s internal clock.
What makes this notable is that...

The clock on the front of Riverside Station in Paper Mario: The Thousand-Year Door (seen in the top left corner after the fade-in) is programmed to correspond with the current time set on the GameCube’s internal clock.

What makes this notable is that this cutscene - shown when Mario arrives at Riverside Station for the first time - is the only time it is visible; it is impossible to move the camera to show the clock again on the same save file. This detail shows an unusual amount of care put into an object that is visible for less than 3 seconds per playthrough.

Main Blog | Twitter | Patreon | Store | Small Findings | Source

The minigame “Bombard King Bob-omb” in Mario Party 9 features machinery of various kinds in the background. Moving the camera using emulator tools lets us see one of the machines more closely, which reveals a step in how Bob-ombs are constructed. A...

The minigame “Bombard King Bob-omb” in Mario Party 9 features machinery of various kinds in the background. Moving the camera using emulator tools lets us see one of the machines more closely, which reveals a step in how Bob-ombs are constructed. A pump or stamp-like machine inserts the legs and winding key into the Bob-omb upside-down in a single step.
Main Blog
| Twitter | Patreon | Store | Source: myself, Mario Party 9 (NA, Wii) in Wii emulator

Friday, January 18, 2019
Mario kicking Bowser, Wendy and Ludwig in the Japanese “Super Mario Story Quiz Picture Book 6: Friend Kidnapped”.
Main Blog | Twitter | Patreon | Store | Small Findings | Source: see bottom of image

Mario kicking Bowser, Wendy and Ludwig in the Japanese “Super Mario Story Quiz Picture Book 6: Friend Kidnapped”.
Main Blog
| Twitter | Patreon | Store | Small Findings | Source: see bottom of image

Thursday, January 17, 2019
In Super Mario 64, Dorrie in the lake in Hazy Maze Cave can not only be controlled by standing on its head, but also (with less precision) by standing on its back. Standing on certain specific points on Dorrie’s back will result in Dorrie moving in a...

In Super Mario 64, Dorrie in the lake in Hazy Maze Cave can not only be controlled by standing on its head, but also (with less precision) by standing on its back. Standing on certain specific points on Dorrie’s back will result in Dorrie moving in a circle at speeds greater than usually possible by standing on its head.
Main Blog
| Twitter | Patreon | Store | Source: myself, Super Mario 64 (NA, VC) in Wii emulator

Print ad for Nintendo of Brazil’s website, using upside-down Nintendo 64 controllers to represent the letters “www”.
Main Blog | Twitter | Patreon | Store | Small Findings | Source: see bottom of image

Print ad for Nintendo of Brazil’s website, using upside-down Nintendo 64 controllers to represent the letters “www”.
Main Blog
| Twitter | Patreon | Store | Small Findings | Source: see bottom of image

Monday, January 14, 2019

Unused “Yoshi” variation of the forest stage music found in the data of New Super Mario Bros. U. In the finished version, no Yoshis appear in any forest levels, making this variation impossible to hear in-game.
Main Blog
| Twitter | Patreon | Store | Small Findings | Source

 
Previous page
Next page