A Super Mario variety blog.
Screenshots, photos, sprites, gifs, scans and more from all around the world of Super Mario Bros.


In Super Mario Bros. 2, Birdo will respawn after being defeated if the player moves too far away. (Footage recorded by me in a NES emulator.)
Getting a Game Over in Super Mario Land 3: Wario Land results in a randomly chosen treasure from Wario’s hoard being removed. To obtain it again, it must be collected at its original hiding spot. (Footage recorded by me in a GB emulator.)
Getting a Game Over in Super Mario Land 2 results in all collected Golden Coins returning to their respective boss stages to be re-collected. (Footage recorded by me in a GB emulator.)
The warning screen you get in Mario Tennis on the Nintendo 64 if you start the game without a controller. (Source)
The credits music from Donkey Kong ‘94 when played on a Super Game Boy. It was the first game to be designed to have Super Game Boy enhancements, and one of the very few games to have a Super Nintendo sound format song coded on a Game Boy cartridge. (Music recorded by me in a SGB emulator.)
In Super Mario RPG, jumping on top of the shelf behind the shopkeeper in the Mushroom Kingdom will prompt him to tell Mario to get down. (Footage recorded by me in a SNES emulator.)
Queen Jaydes kills Mario for disobedience in Super Paper Mario. This is one of several ways to get a nonstandard Game Over in that game. (Footage recorded by me in a Wii emulator.)
The Mr. Game & Watch cameo in the background of Foggy Fumes in Donkey Kong Country Returns. (Footage recorded by me in a Wii emulator.)
Acquiring the rare Anchor item in the Super Mario All-Stars version of Super Mario Bros. 3. (Footage recorded by me in a SNES emulator.)
The cutscene for reaching 4th place or lower overall in Mario Kart 64 is slightly hard to get due to the scoring system, but it has the character being blown up. (Footage recorded by me in a N64 emulator.)