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In Paper Mario: The Thousand-Year Door, Mario needs to enter the freight car of the Excess Express at two points during the story. At all other times, the entrance is blocked by the train’s conductor.
However, it is possible to enter the freight car...

In Paper Mario: The Thousand-Year Door, Mario needs to enter the freight car of the Excess Express at two points during the story. At all other times, the entrance is blocked by the train’s conductor.

However, it is possible to enter the freight car at any time even when the conductor is blocking it by jumping towards the door and pressing A on a specific frame when the exclamation point appears over Mario’s head.

The developers used a simple technique where by adding the conductor to the door, his dialogue activation overrides the door opening function of the A button. However, they neglected to consider that Mario can only initiate dialogue when on the ground, while he can open doors for a few frames also while jumping. Thus, jumping creates a short window where the dialogue function doesn’t override the door opening function.
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| Twitter | Patreon | Store | Source; myself, Paper Mario TTYD (NA, GC) in GC emulator

Saturday, November 17, 2018

The Game Over screen in Paper Mario: The Thousand-Year Door consists of the words “GAME OVER” being displayed over a sprite of Mario lying on the ground. Moving the camera to see the back of the sprite reveals that there is a tiny copy of Mario’s head attached to his ear during this animation.
Main Blog
| Twitter | Patreon | Store | Source: Paper Mario: TTYD in GC emulator, credit for discovery

Sunday, July 22, 2018
Paper Mario: The Thousand-Year Door feature introduction page from the “Los 100 Mejores Videojuegos” special of the Spanish Edge magazine.

Paper Mario: The Thousand-Year Door feature introduction page from the “Los 100 Mejores Videojuegos” special of the Spanish Edge magazine.

Thursday, October 12, 2017
By performing sequence breaking in Paper Mario: The Thousand-Year Door, it is possible to enter the Crystal Star room in the Great Tree in a glitchy state. Some of the effects include Mario’s sprites being layered improperly, walking in mid-air, and...

By performing sequence breaking in Paper Mario: The Thousand-Year Door, it is possible to enter the Crystal Star room in the Great Tree in a glitchy state. Some of the effects include Mario’s sprites being layered improperly, walking in mid-air, and falling through the ground. (Source)

Friday, October 6, 2017
Attempting to cheat at the Happy Lucky Lottery in Paper Mario: The Thousand-Year Door by setting the Gamecube’s internal clock backward will result in Lucky, the proprietor of the lottery, to become extremely angry and threaten Mario with a Game...

Attempting to cheat at the Happy Lucky Lottery in Paper Mario: The Thousand-Year Door by setting the Gamecube’s internal clock backward will result in Lucky, the proprietor of the lottery, to become extremely angry and threaten Mario with a Game Over. (Source)

Monday, October 2, 2017

In the demo version of Paper Mario: The Thousand-Year Door, found on GameCube multi-game demo discs, the title screen features Mario and several of his party members waving at the screen. For one frame during the waving animation, Mario’s mouth appears on his cheek, shrunken in size.

Sunday, October 1, 2017
In Paper Mario: The Thousand-Year Door, an Easter Egg in the X-Naut Fortress briefly transforms Mario and his party into sprites styled after Super Mario Bros. Every single possible color of Yoshi Kid has his own sprite. Here are all their walking...

In Paper Mario: The Thousand-Year Door, an Easter Egg in the X-Naut Fortress briefly transforms Mario and his party into sprites styled after Super Mario Bros. Every single possible color of Yoshi Kid has his own sprite. Here are all their walking animations. (Source)

Thursday, February 2, 2017

In Paper Mario: The Thousand-Year Door, all characters are made of multiple 2D sprites layered as part of a 3D model. Due to this, some free space exists between the body parts of each character. However, Bobbery’s wheel is several times farther behind his body than any part of any other character.

Tuesday, January 31, 2017

Comparison between the sprites and idle animations of Mario and Mario’s possessed body from Paper Mario: The Thousand-Year Door. Note that Mario never blinks while possessed.

Wednesday, January 25, 2017
In Paper Mario: The Thousand-Year Door, Vivian’s face is always partly covered by a hat and a lock of hair. By removing the game’s ability to load these textures, we can see what Vivian looks like underneath.

In Paper Mario: The Thousand-Year Door, Vivian’s face is always partly covered by a hat and a lock of hair. By removing the game’s ability to load these textures, we can see what Vivian looks like underneath.

 
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