A Super Mario variety blog.
Screenshots, photos, sprites, gifs, scans and more from all around the world of Super Mario Bros.


Top: Although the eponymous Thousand-Year Door is very important to the events of Paper Mario: Thousand-Year Door, it is only ever shown head-on from the outside. Once the Palace of Shadow is entered, the other side of the door is only shown at an oblique angle.
Bottom: Using a level editor, we can see the other side of the door from the front, as well as the additional decorative elements above it that are not visible in-game.
Main Blog | Twitter | Patreon | Store | Source: 1: myself, PM: TTYD (NA, GC) in GC emulator, 2
Top left: one of the many Puni Orb pedestals seen throughout Chapter 2 of Paper Mario: The Thousand-Year Door.
Top right: a fake Puni Orb pedestal used by Lord Crump to trick Mario into activating a trap. Note the childlike drawings and little pink hearts used to decorate the pedestal.
Bottom: after activating the trap, Lord Crump appears and informs Mario that he made the fake pedestal, implying that the childlike scribbles and pink hearts are Crump’s own drawing.
Main Blog | Twitter | Patreon | Store | Source: myself, PM:TTYD in GC emulator, bottom screenshot
In Paper Mario: The Thousand-Year Door, the innkeeper Toad sprite is shorter than Mario. However, when standing next to the innkeeper in Poshley Heights, she appears to be as tall as Mario. Changing the camera angle reveals that she is floating slightly above the ground.
In Paper Mario: The Thousand-Year Door, all characters that can appear in a particular area in the overworld, but aren’t part of the current scene, are loaded in the same position in midair far below the area. Whenever Mario can glitch through the ground, these characters become briefly visible as he is falling past them. Due to sprite layering, the models overlap in different ways.
In Paper Mario: The Thousand-Year Door, the bridge and stretch of land to the right of the barrier outside Riverside Station actually have collision, and can be walked on after glitching through the barrier. Even the cacti, which never appear in areas where Mario can approach them, are solid. Considering that the game very rarely has collision in places Mario cannot normally reach, it is possible that this area was supposed to be traversed on foot at some point in development.
In Paper Mario: The Thousand-Year Door, whenever you go into the storage room of the shop in Twilight Town, you see a visual effect of the shop sliding away to the left. Clipping out of bounds to see the outside shows that the effect is not purely visual: the actual objects inside of the store slide out of the building to achieve the illusion.
In Paper Mario: The Thousand-Year Door, there is a picture of Mario over the bed in the champion’s room in the Glitz Pit. In order for the picture to be recognizable at the angle it’s shown to the camera, the actual dimensions of the picture are heavily stretched.