Supper Mario Broth
A Super Mario variety blog. Screenshots, photos, sprites, gifs, scans and more from all around the world of Super Mario Bros.
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The Showstopper special move, unlocked after completing Chapter 6 in Paper Mario: The Thousand-Year Door, has a chance to instantly defeat any normal enemy. As is standard for such attacks in RPGs, it does not usually work on bosses.
However, there...

The Showstopper special move, unlocked after completing Chapter 6 in Paper Mario: The Thousand-Year Door, has a chance to instantly defeat any normal enemy. As is standard for such attacks in RPGs, it does not usually work on bosses.

However, there are three bosses in the game that can in fact be defeated by Showstopper: Gloomtail (as shown in the footage), Bowser (in his encounter in the Palace of Shadow), and Kammy Koopa. For Gloomtail, the chance of success is 1%; for the other two, 5%.

Main Blog | Twitter | Patreon | Small Findings | Source: youtube.com user “Koop”

Monday, September 21, 2020
In Paper Mario: The Thousand-Year Door, enemies sometimes wear badges in battle. Not all badges in the game can appear this way, but the ones that do modify the enemy’s stats and behavior correctly (e.g. an HP Plus badge worn by an X-Naut increases...

In Paper Mario: The Thousand-Year Door, enemies sometimes wear badges in battle. Not all badges in the game can appear this way, but the ones that do modify the enemy’s stats and behavior correctly (e.g. an HP Plus badge worn by an X-Naut increases its HP from 4 to 9).

However, unused functionality to modify enemy stats exists for all badges, even ones that would not normally appear. If the code is modified to let enemies load with FP-refilling badges (left) or luck-enhancing badges (right), the enemies will recover FP (despite not actually having that stat) and sometimes get a “Lucky” effect in battle, dodging Mario’s attacks. This suggests that at some point in development, enemies were able to use all badges.

Main Blog | Twitter | Patreon | Small Findings | Source: see bottom of image

Tuesday, September 15, 2020

Top: unused status effect icon found in the data of Paper Mario: The Thousand-Year Door, depicting a sad face.

Bottom: functionality involving this icon is still present, although no items activate it. It was intended to be used for an attack-lowering status effect, shown here by modifying the code.

Main Blog | Twitter | Patreon | Small Findings | Source

Saturday, September 12, 2020
An obscure way to achieve a Game Over outside of battle in Paper Mario: The Thousand-Year Door is to stand completely still and not do anything in one of the two scenes where Mario is swarmed by Dry Bones (inside Hooktail Castle and later in the...

An obscure way to achieve a Game Over outside of battle in Paper Mario: The Thousand-Year Door is to stand completely still and not do anything in one of the two scenes where Mario is swarmed by Dry Bones (inside Hooktail Castle and later in the Palace of Shadow). Since usually, the player would move around, this scene would not be activated. If the player does nothing, however, Mario will play his “pipe entering” animation into the ground, his partner will cry out, and the game will be over.

Main Blog | Twitter | Patreon | Small Findings | Source: youtube.com user “Koop”

Friday, August 28, 2020
In Paper Mario: The Thousand-Year Door, all playable characters (Mario, Peach and Bowser) can use partner abilities; the game merely does not load partners when Peach or Bowser are active. If the game is modified to load Bowser into one of the rooms...

In Paper Mario: The Thousand-Year Door, all playable characters (Mario, Peach and Bowser) can use partner abilities; the game merely does not load partners when Peach or Bowser are active. If the game is modified to load Bowser into one of the rooms Mario can explore, we can see that riding Yoshi as Bowser exhibits some unintended behaviors.

If Bowser rides Yoshi through a room transition, Yoshi’s speed will greatly increase, being much faster than he can run while carrying Mario. The speed will return to normal in the next room, then increase again in the one after, etc.

Main Blog | Twitter | Patreon | Small Findings | Source: PM:TTYD (NA, GC)

Wednesday, August 12, 2020

In the Japanese version of Paper Mario: The Thousand-Year Door, selecting a Double Dip menu option at the same time Mario’s partner dies from an item thrown by the audience can result in the battle menu appearing with a distorted perspective. Finalizing a selection while the glitch is active will crash the game and bring up the internal debug screen in the manner shown.

Main Blog | Twitter | Patreon | Small Findings | Source: youtube.com user “Sjorec”

Wednesday, August 5, 2020
In Paper Mario: The Thousand-Year Door, there is a scene on the outside of the Excess Express in Chapter 6. Using glitches, it is possible to fall off the train and walk around on the ground next to it. This reveals that the motion of the train and...

In Paper Mario: The Thousand-Year Door, there is a scene on the outside of the Excess Express in Chapter 6. Using glitches, it is possible to fall off the train and walk around on the ground next to it. This reveals that the motion of the train and the ground are an illusion: the train is stationary, but the textures on the ground and the decorative objects such as grass and cacti are moving left at a high speed to create the impression of movement.

Main Blog | Twitter | Patreon | Small Findings | Source: PM:TTYD (NA, GC)

Monday, July 13, 2020

In Paper Mario: The Thousand-Year Door, usually, whenever a message must be displayed that does not exist in the data, the game returns the text “No messages. [English]”.

However, there is one exception. If Goombella is hacked into the very first battle against Lord Crump (note the presence of two Goombellas: the non-combatant one that is supposed to be there, and the partner, who is hacked in), her tattle for Lord Crump will read non-text data from the game’s files and interpret it as a jumble of characters.

Main Blog | Twitter | Patreon | Small Findings | Source: PM: TTYD (NA, GC)

Tuesday, June 30, 2020
Friday, April 24, 2020
In Paper Mario: The Thousand-Year Door, the ending scene with Rogueport being seen across the water can be accessed like a normal room by modifying a door’s exit code to lead to this room. Mario is able to walk on the water, but walking into...

In Paper Mario: The Thousand-Year Door, the ending scene with Rogueport being seen across the water can be accessed like a normal room by modifying a door’s exit code to lead to this room. Mario is able to walk on the water, but walking into Rogueport results in him falling through the floor into the empty space below.

Main Blog | Twitter | Patreon | Source: PM:TTYD (NA, GC)

 
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