A Super Mario variety blog.
Screenshots, photos, sprites, gifs, scans and more from all around the world of Super Mario Bros.


In Paper Mario: The Thousand-Year Door, Whacka’s animation for getting hit is extremely brief and doesn’t allow for a good look at the sprite. Here are the individual frames of the animation.
In Paper Mario: The Thousand-Year Door, if you manage to exit the badge shop by glitching through the wall, then enter it again, the shop will be selling invalid items for 0 coins. Unfortunately, it’s impossible to purchase them, as the game will falsely claim you have too many badges.
In Paper Mario: The Thousand-Year Door, it is possible for Vivian to get stuck in ceilings or in mid-air.
Whenever Mario falls into water in Paper Mario: The Thousand-Year Door, two giant red objects appear under the area for the duration of that animation. Upon closer inspection, these objects turn out to be oversized copies of the sprites used for Mario’s arms. If Mario wears the L Emblem or W Emblem badge, the giant arms change colors accordingly.
In Paper Mario: The Thousand-Year Door, the innkeeper Toad sprite is shorter than Mario. However, when standing next to the innkeeper in Poshley Heights, she appears to be as tall as Mario. Changing the camera angle reveals that she is floating slightly above the ground.
In Paper Mario: The Thousand-Year Door, all characters that can appear in a particular area in the overworld, but aren’t part of the current scene, are loaded in the same position in midair far below the area. Whenever Mario can glitch through the ground, these characters become briefly visible as he is falling past them. Due to sprite layering, the models overlap in different ways.
In Paper Mario: The Thousand-Year Door, the bridge and stretch of land to the right of the barrier outside Riverside Station actually have collision, and can be walked on after glitching through the barrier. Even the cacti, which never appear in areas where Mario can approach them, are solid. Considering that the game very rarely has collision in places Mario cannot normally reach, it is possible that this area was supposed to be traversed on foot at some point in development.