A Super Mario variety blog.
Screenshots, photos, sprites, gifs, scans and more from all around the world of Super Mario Bros.


The Japanese version of Super Mario Bros. Deluxe handles Mario’s power-up state differently from the international versions. While in those, Mario is reset to Small Mario every time a save file is reloaded, in the Japanese version, Mario keeps the power-up he had when the game was saved.
This leads to a glitch where saving on a specific frame of Mario’s damage animation after being hit as Fire Mario, then quitting and reloading, results in the game loading an “in-between” state that appears as Small Fire Mario (top). Small Fire Mario can still shoot fire, although it comes out of the space above him as though he was regular Fire Mario. Collecting any power-up in this state turns him into regular Fire Mario (bottom left) while taking any damage kills him (bottom right).
The credits theme from the “Super Mario Bros. for Super Players” mode of Super Mario Bros. Deluxe. This is an extended version/remix of the Super Star theme common to many Mario games.
In Super Mario Bros. Deluxe, whenever you enter or exit a menu, the Game Boy Color needs to load the necessary palettes and tilesets, which it can’t do in one frame. Because of that, there are frames during the transitions where the colors and tiles are not displaying properly.
The picture you unlock in Super Mario Bros. Deluxe for defeating the final 4 Bowsers with fireballs, and the higher-resolution version of it you can only see by printing it out with the Game Boy Printer.
Mario and Luigi lose in Super Mario Bros. Deluxe.
Mario and Luigi receive awards in Super Mario Bros. Deluxe.