A Super Mario variety blog.
Screenshots, photos, sprites, gifs, scans and more from all around the world of Super Mario Bros.


In the data of Super Mario Galaxy, this unused model of a Super Mushroom exists. Although it does not appear in-game, it is crucial to the operation of the game as large amounts of the code reference it. If it is deleted from the game’s files, the game will not function whatsoever, not even being able to start up.
Main Blog | Twitter | Patreon | Source: twitter.com user “CometObservator”
In the second mission of Dreadnought Galaxy in Super Mario Galaxy, the cutoff for the gravity field of the area with the cannons is very low. Simply by jumping and spinning, Mario will gain enough height to free himself from the gravity field, and will fly off into space, dying.
Main Blog | Twitter | Patreon | Source: twitter.com user “Dragonogon”
In Super Mario Galaxy, the Toads have a texture irregularity on the underside of their heads that gives them the appearance of a double chin. While in the original Wii version, this was more difficult to see, the increased resolution of the Super Mario 3D All-Stars version shown here allows this to be easily seen on console.
Main Blog | Twitter | Patreon | Small Findings | Source: SM3DAS (Switch)
Top: in Super Mario Galaxy, the Kingfin boss emits beams of light from its eyes when playing as Mario; however, due to an oversight in the code, the beams are absent when playing as Luigi.
Bottom: in the Super Mario 3D All-Stars version of Super Mario Galaxy, this is actually fixed, and the beams of light appear when playing as Luigi, as well. This is one of the very few bug fixes in this collection, as most of the ports keep the entirety of the existing glitches intact.
Main Blog | Twitter | Patreon | Source: twitter.com user “GamingReinvent”
In Super Mario Galaxy, the Megaleg boss is the most complex object in terms of gravity fields, containing flat, cylindrical, spherical and custom-shaped fields in various configurations, as well as having them move relative to each other. The boss is optimized for Mario running alongside its surface, but jumping may encounter issues with interference from various gravity fields.
Here, jumping in the wrong place results in Mario entering a state where is unable to move laterally, becoming trapped in that spot and only being able to jump. This exposes Mario to being hit by the homing Bullet Bills that patrol the surface of the robot.
Main Blog | Twitter | Patreon | Small Findings | Source: SM3DAS (Switch)
In the Rolling Gizmo Galaxy in Super Mario Galaxy, the first few platforms can be explored without riding the Star Ball. If Mario skips the Star Ball and gets to the upright bridge (top), then uses a wall jump and spin to get on top of the bridge (bottom), a formation of blue Star Bits will be visible below. It resembles a Rupee from the Legend of Zelda series. If Mario is riding the Star Ball instead, touching the bridge will lower it, which will cover up the Star Bits and making them impossible to see.
Main Blog | Twitter | Patreon | Small Findings | Source: SM3DAS (Switch)
In the files of Super Mario Galaxy, an unused object called “Mario Launcher Attractor” exists that has the effect of altering Mario’s path after being shot out of a cannon. A unique particle effect surrounds Mario and he follows a set path through space, which can be curved. This could have been intended to provide an alternative way of traveling between planetoids - as the game makes extensive use of Launch Stars and a different method could have been intended to be included for variety.
Main Blog | Twitter | Patreon | Source: youtube.com user “Aurum”
In Super Mario Galaxy, Cosmic Mario’s voice is artificially raised in pitch. By lowering it, we can hear the original voice before the effect was added.
Main Blog | Twitter | Patreon | Source: twitter.com user “saladplainzone”
In the intro to Super Mario Galaxy, the camera is fixed during some segments. Due to this, the designers did not prioritize matching characters’ facial expressions with their dialogue, as the camera would normally not be close enough to see their faces clearly. This results in discrepancies like this Toad reacting to the destruction around him with “Oh, it’s all just too horrible for words!” while having a cheerful expression.
Main Blog | Twitter | Patreon | Small Findings | Source: SMG (NA, Wii)
Top: in Super Mario Galaxy, the Comet Luma’s star wands have a white glow. However, the glow is obscuring a unique graphical effect.
Bottom: by removing the glow, we can see that the wands distort the image of whatever is behind them. This effect is not seen anywhere else in the game, and is completely hidden by the glow during regular gameplay. It is possible that the designers decided that the effect looked too bizarre and placed the glow effect there specifically to hide it, as that would be easier than to change the code of the wand object.
Main Blog | Twitter | Patreon | Small Findings | Source: twitter.com user “JasperRLZ”