A Super Mario variety blog.
Screenshots, photos, sprites, gifs, scans and more from all around the world of Super Mario Bros.


In Super Mario Land 2, the hitbox of Fire Mario’s fireballs loops over to the other side of the screen for one frame after leaving the screen. If an enemy is in a specific spot just outside the screen in the opposite direction from where Mario shot the fireball on that frame, the enemy will be defeated.
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Live-action Wario from the Dutch commercial for Super Mario Land 2.
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In Super Mario Land 2, the overworld map always depicts the castle in the middle of the island with storm clouds over it, and since it is impossible to save after defeating Wario, the player cannot view the map after the clouds dispel. However, an image of the castle without the clouds can be found within the game’s data, possibly indicating that at some point, the player was able to explore the world after Wario’s defeat. I have inserted the graphics for the castle without the clouds into a map of the overworld to illustrate what it might have looked like.
In Super Mario Land 2: Six Golden Coins, only one side of the eponymous coins is ever visible, depicting the zones they are found in. However, in the North American commercial for the game, the reverse sides of the coins are visible for a few frames, revealing that they contain images of Mario and Wario. Here are both sides of every coin.
In Super Mario Land 2, pausing the game while Mario is going down a pipe and exiting the level by pressing Select results in the game entering a glitched state where Mario will go down through the floor of the next level he enters. Usually, this results in Mario falling down into empty space, where he is trapped until time runs out. (Footage recorded by me from a GB emulator.)