A Super Mario variety blog.
Screenshots, photos, sprites, gifs, scans and more from all around the world of Super Mario Bros.


In Super Mario World, if Yoshi is taken into a Koopaling boss fight using glitches, it is revealed that the reason Yoshi is not normally allowed inside castle levels is that he behaves in a completely broken way in areas using certain Mode 7 effects, such as boss battles. Yoshi’s head will constantly duplicate and appear on the floor, as seen in the footage, in addition to other glitch effects.
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Animation from a Japanese commercial for an officially licensed Super Mario World tilting ball maze game.
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The first-person shooter Postal 2 for PC contains an unused model of Kamek/a Magikoopa in its files, curiously being modeled after Wizenheimer, the Magikoopa seen in the “Ghosts ‘R’ Us” episode of the Super Mario World cartoon.
The model is called “Kamek”, and its inclusion is likely a reference to one of the developers of the game, who uses “Kamek” as an alias.
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Original animation cel from the production of the Super Mario World cartoon episode “Mama Luigi”. In this scene, Yoshi’s head was animated on a separate cel, leaving the base layer looking like this.
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In the files of Super Mario World, an unused Lakitu exists that would have followed Mario around in the overworld. This snippet from a prerelease version of that game at the 1990 Shoshinkai trade show is the only footage of it remaining. It is unknown what the Lakitu represented; potentially, it could have indicated some sort of traveling Lakitu enemy that could appear in any level.
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Original draft sketch of Yoshi from the production of the Super Mario World cartoon series.
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Backdrop cardboard sheet from a 1992 Super Mario World capsule machine from Japan, showcasing the prizes dispensed by the machine.
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In Super Mario World, like many other Mario platformers, a moving Koopa shell will award increasing amounts of points for each enemy it defeats while moving, up until 8 enemies are defeated, where it will award 1-Ups for each subsequent enemy instead. Usually, this streak is reset if the shell is stopped somehow, such as by Mario jumping on it.
However, there is an oversight that causes the streak to not be reset when Mario stops the shell with a Cape Spin move. Then, the next time the shell is touched, it will resume awarding the next step in the sequence, culminating with 1-Ups. This can be used to obtain arbitrary amounts of free extra lives simply by kicking a shell towards a wall, stopping it with a Cape Spin, and repeating this indefinitely, as seen in the footage.
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Original animation cel from the production of the Super Mario World cartoon episode “Mama Luigi”.
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Officially licensed 1991 Super Mario World music box from Japan. I have previously posted a recording of the melody that the music box plays, as well.
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