Supper Mario Broth
A Super Mario variety blog. Screenshots, photos, sprites, gifs, scans and more from all around the world of Super Mario Bros.
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In Super Mario 64, it is possible to collect the “Fall onto the Caged Island” star in Whomp’s Fortress by using the cannon, bypassing the intended way of using the owl to fly above the cage and drop down. However, this has been made deliberately difficult by the developers. The upper image shows the correct targeting to shoot to the star. However, as the lower image shows, if the target is even slightly off, Mario will activate the destruction of a wall and be thrown off the course without any chance to alter his trajectory, losing a life. (Footage recorded by me in a N64 emulator.)

Sunday, February 18, 2018
In Super Mario 64, getting hit by the piano in Big Boo’s Haunt and then moving into the piano’s hitbox will make Mario never exit his blinking invulnerable state, making him completely safe from the piano. In fact, Mario is so safe that after not...

In Super Mario 64, getting hit by the piano in Big Boo’s Haunt and then moving into the piano’s hitbox will make Mario never exit his blinking invulnerable state, making him completely safe from the piano. In fact, Mario is so safe that after not moving for a while, he will fall asleep with the piano still trying to chase him. (Footage recorded by me in a N64 emulator.)

Tuesday, February 13, 2018
In Super Mario 64, some courses display a wide shot of the area when the game is paused. However, despite the camera angle changing for this, the skybox is not updated, which means that the sky visible in the pause screen depends on the direction the...

In Super Mario 64, some courses display a wide shot of the area when the game is paused. However, despite the camera angle changing for this, the skybox is not updated, which means that the sky visible in the pause screen depends on the direction the main game camera is facing before the game is paused. In this example, I show how pausing in Lethal Lava Land during a regular camera view results in the sky being red and yellow, but looking down in first-person view results in the sky being completely black. (Footage recorded by me in a Virtual Console emulator.)

Saturday, December 16, 2017
In Super Mario 64, Goombas’ heads and feet are fully modeled, while their torsos are 2D sprites that always face the camera and are transparent when viewed from the opposite direction. Moving the viewpoint, we can see Goombas from the side (left) and...

In Super Mario 64, Goombas’ heads and feet are fully modeled, while their torsos are 2D sprites that always face the camera and are transparent when viewed from the opposite direction. Moving the viewpoint, we can see Goombas from the side (left) and from the back (right).

Saturday, December 2, 2017
In Super Mario 64, jumping off the roof of the house in Rainbow Ride in the manner depicted will result in Mario staying in one spot while performing a sliding animation. Pressing A will change it to a jumping animation while Mario remains...

In Super Mario 64, jumping off the roof of the house in Rainbow Ride in the manner depicted will result in Mario staying in one spot while performing a sliding animation. Pressing A will change it to a jumping animation while Mario remains motionless. (Footage recorded by me from a N64 emulator.)

Monday, October 9, 2017
Extremely early beta footage of Super Mario 64 from a British gaming show. Note the black hole instead of Princess Peach’s portrait above the castle entrance. (Source)

Extremely early beta footage of Super Mario 64 from a British gaming show. Note the black hole instead of Princess Peach’s portrait above the castle entrance. (Source)

Wednesday, October 4, 2017
Extremely early beta footage of Dire Dire Docks in Super Mario 64. (Source)

Extremely early beta footage of Dire Dire Docks in Super Mario 64. (Source)

Sunday, October 1, 2017

Comparison between the skybox textures from Super Mario 64 (left column) and Super Mario 64 DS (right column). (Source 1, Source 2)

Sunday, September 10, 2017
In Super Mario 64, standing on the ledge near the entrance to the pyramid in Shifting Sand Land, facing away from the pyramid and punching will result in Mario experiencing a quicksand death animation while still on the ledge. (Footage recorded by me...

In Super Mario 64, standing on the ledge near the entrance to the pyramid in Shifting Sand Land, facing away from the pyramid and punching will result in Mario experiencing a quicksand death animation while still on the ledge. (Footage recorded by me from a N64 emulator.)

Saturday, August 26, 2017

Comparison between the plaque in the courtyard in Super Mario 64 (left) and the plaque in Dodongo’s Cavern in The Legend of Zelda: Ocarina of Time (right). The texture of the Dodongo’s Cavern plaque is a minimally edited version of the Super Mario 64 plaque texture.

 
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