Supper Mario Broth
A Super Mario variety blog. Screenshots, photos, sprites, gifs, scans and more from all around the world of Super Mario Bros.
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In Super Mario 64, landing in quicksand from a tall enough height will result in Mario becoming stuck as though it was regular sand. After freeing himself, Mario will promptly die.

In Super Mario 64, landing in quicksand from a tall enough height will result in Mario becoming stuck as though it was regular sand. After freeing himself, Mario will promptly die.

Sunday, April 16, 2017
When viewed from a close distance, the movement of Mario’s nose in Super Mario 64 appears jittery, as though he was shivering.

When viewed from a close distance, the movement of Mario’s nose in Super Mario 64 appears jittery, as though he was shivering.

Friday, April 14, 2017

The doors in Wet-Dry World in Super Mario 64 (left) and the Forest Temple in The Legend of Zelda: Ocarina of Time (right) look remarkably similar. The wood grain on certain parts of the doors matches up enough to suggest that the textures might have been created using the same assets, which is likely given that these games share several other textures.

Wednesday, April 12, 2017
In Super Mario 64, pushing the movable box at the top of the stage in Wet-Dry World under another platform in the manner depicted allows Mario to crawl on air between the box and the platform.

In Super Mario 64, pushing the movable box at the top of the stage in Wet-Dry World under another platform in the manner depicted allows Mario to crawl on air between the box and the platform.

Saturday, April 1, 2017
In the ending to Super Mario 64, Peach walks away in the direction of the castle and calls for Mario from offscreen, whereupon Mario runs off in the same direction Peach went. Moving the camera during the cutscene reveals that Peach simply stops once...

In the ending to Super Mario 64, Peach walks away in the direction of the castle and calls for Mario from offscreen, whereupon Mario runs off in the same direction Peach went. Moving the camera during the cutscene reveals that Peach simply stops once she is outside the field of view, and that Mario runs through her on his way to the castle.

Wednesday, February 22, 2017

Trees in Super Mario 64 always tilt to be perpendicular to the direction the camera is facing. 

Sunday, February 19, 2017
In Super Mario 64, the Game Over animation starts with Mario’s head flying towards the screen. During the first few frames of this animation, while it is far from the camera, the head does not render correctly. Here it is zoomed in.

In Super Mario 64, the Game Over animation starts with Mario’s head flying towards the screen. During the first few frames of this animation, while it is far from the camera, the head does not render correctly. Here it is zoomed in.

Wednesday, February 15, 2017

In Super Mario 64, Mario is not affected by the fog effect in Tick Tock Clock.

Sunday, February 12, 2017
Slowing down Mario’s animation for being hit with electricity in Super Mario 64, we can see that he becomes Metal Mario for a single frame several times during the animation.

Slowing down Mario’s animation for being hit with electricity in Super Mario 64, we can see that he becomes Metal Mario for a single frame several times during the animation.

Wednesday, February 8, 2017

Comparisons between the scenes of Wet-Dry World shown in the Super Mario 64 “Got Milk?” commercial and the same parts of the level in the actual game.

 
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