Supper Mario Broth
A Super Mario variety blog. Screenshots, photos, sprites, gifs, scans and more from all around the world of Super Mario Bros.
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Extremely early beta footage of Super Mario 64 shows an isolated clip of Mario entering a painting that resembles no level from the finished game. The “1″ seen very briefly on the door as Mario enters it suggests that it is the first level, Bob-Omb Battlefield (it can not mean that 1 Star is required since Mario has zero Stars in the clip); however, if this painting was supposed to be visually representative of that level, it means Bob-Omb Battlefield had received a significant redesign since the beta version.

Friday, December 23, 2016

In Super Mario 64, pressing C-Up before starting a slide will result in Mario assuming a glitched sliding state where his speed builds up indefinitely. This can be used to clip through walls and skip parts of the slides.

Beta design for a Bomp seen in a prerelease screenshot of Super Mario 64.

Beta design for a Bomp seen in a prerelease screenshot of Super Mario 64.

Thursday, December 22, 2016
Beta screenshot of Super Mario 64 showing an early design for Dire, Dire Docks.

Beta screenshot of Super Mario 64 showing an early design for Dire, Dire Docks.

Monday, December 19, 2016

The Bahamutt enemy from Super Mario RPG and Dorrie from Super Mario 64 have the same name,  ドッシー (Dosshi) in Japanese.

Tuesday, December 13, 2016
Sunday, December 11, 2016
In the opening scene of Super Mario 64, Peach appears against a sky backdrop before fading out. Changing the camera angle reveals that she is floating sideways above the castle grounds.

In the opening scene of Super Mario 64, Peach appears against a sky backdrop before fading out. Changing the camera angle reveals that she is floating sideways above the castle grounds.

Thursday, December 8, 2016
In Super Mario 64, some non-playable characters keep blinking even when the game is paused.

In Super Mario 64, some non-playable characters keep blinking even when the game is paused.

Wednesday, December 7, 2016
Due to a programming oversight, Star Doors in Super Mario 64 remain visible no matter how many rooms away they are from Mario, as long as they are on the same floor of the castle. This can be seen in the game by positioning Mario near a wall and...

Due to a programming oversight, Star Doors in Super Mario 64 remain visible no matter how many rooms away they are from Mario, as long as they are on the same floor of the castle. This can be seen in the game by positioning Mario near a wall and pressing C-Up, then moving the camera through the wall.

Monday, December 5, 2016

Beta screenshots from Super Mario 64 showing an early Thwomp design.

 
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