A Super Mario variety blog.
Screenshots, photos, sprites, gifs, scans and more from all around the world of Super Mario Bros.


In Super Mario 64, rooms in Peach’s Castle load into memory when Mario approaches the door. However, the entrance to Hazy Maze Cave only starts its rippling animation when Mario enters the room it is in. By moving the camera to be able to see inside the room before Mario enters it, it’s possible to see that the entrance is blue before its animation starts.
The earliest known pictures of Super Mario 64, found in the patent documents for the Nintendo 64 (then known as the Ultra 64).
One of the least-known secret 1-Up Mushroom locations from Super Mario 64: inside a breakable wall in the tower on the top of Whomp’s Fortress.
Beta footage of Super Mario 64 showing an early Big Boo design.
In Super Mario 64, it is possible to skip directly to the Wall Kicks Will Work star in Cool, Cool Mountain. Near the beginning of the level, there is a precise spot on the corner of a slope that Mario can Ground Pound through. Doing so will glitch Mario through the entire level and he will land a few feet from the star.
In Super Mario 64, the landscape that can be seen through the window at the end of the slide in Cool, Cool Mountain is not the skybox of the stage, but a unique texture that appears nowhere else in the game.
Beta footage of Super Mario 64 showing an early Peach’s Castle.
In Super Mario 64, you might notice a seam in the quicksand around the middle of the stone walkways in Shifting Sand Land. The reason for the seam is that the game can only handle rectangular liquid surfaces, so all water, lava and quicksand areas that are irregularly-shaped need to be subdivided into rectangular parts. The second picture is Shifting Sand Land seen from below, showing how the quicksand is broken up.
Beta footage of Super Mario 64 showing an early Scuttlebug design.