A Super Mario variety blog.
Screenshots, photos, sprites, gifs, scans and more from all around the world of Super Mario Bros.


All snow particles in Super Mario 64 spawn in a small space between Mario and the camera to give the illusion that the snow is filling the entire scene.
In Super Mario 64, before approaching an enemy Lakitu for the first time during a level, it will be floating in midair without its cloud.
In Super Mario 64, whenever Mario jumps out of water, there is a small chance that a fish will spawn with the splash effect.
In Super Mario 64, if you go to the hallway under the stairs in the main room of Peach’s Castle, then zoom out the camera and approach the door, you can see a green triangle appearing on the ceiling - watch the right side of the animation closely. This is actually part of the stairs clipping into the room Mario is currently in, as the room with the stairs is loaded into memory when Mario is near the door.
In Super Mario 64, there are two paintings on the second floor of Peach’s Castle that do not seem to correspond to any specific levels. However, by paying close attention to design elements on the third floor, we can see that they reference Tick Tock Clock and Rainbow Ride. The starry background is the wall around the clock tree and the sun with the clouds is the texture that can be seen through the entrance to Rainbow Ride.
Princess Peach’s models from Super Mario 64 on top and Super Mario Galaxy on the bottom.
Top: A view of the main area of Jolly Roger Bay in Super Mario 64 from above.
Bottom: The same area in Super Mario 64 DS. Rocky terrain not present in the original was added outside the boundaries, even though it is not normally visible in-game. Curiously, this geometry is also not visible on the minimap on the bottom screen.
Comparison between the Bowser puzzles in Lethal Lava Land in Super Mario 64 on the left and Super Mario 64 DS on the right.