Supper Mario Broth
A Super Mario variety blog. Screenshots, photos, sprites, gifs, scans and more from all around the world of Super Mario Bros.
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In Japan, Super Mario 64 had a re-release that added Rumble Pak functionality. In that version, pressing Z on the title screen fills it with copies of Mario’s face.

In Japan, Super Mario 64 had a re-release that added Rumble Pak functionality. In that version, pressing Z on the title screen fills it with copies of Mario’s face.

Sunday, May 15, 2016
In Super Mario 64, it’s possible to reach the island in the middle of the underground lake in Hazy Maze Cave by sliding under the elevator from the red coin room to the rolling boulder room as it’s descending.

In Super Mario 64, it’s possible to reach the island in the middle of the underground lake in Hazy Maze Cave by sliding under the elevator from the red coin room to the rolling boulder room as it’s descending.

Thursday, May 12, 2016
In the main hall of Big Boo’s Haunt in Super Mario 64, the camera always remains above the front door, so unless you go into first-person view, it’s very hard to see that there’s actually a Boo painting above the door.

In the main hall of Big Boo’s Haunt in Super Mario 64, the camera always remains above the front door, so unless you go into first-person view, it’s very hard to see that there’s actually a Boo painting above the door.

Thursday, May 5, 2016

Paintings from Super Mario 64 with their Super Mario 64 DS counterparts. The Jolly Roger Bay painting in the remake is based off the Japanese N64 version, not the international version with the sunken ship.

Saturday, April 30, 2016
Tuesday, April 26, 2016

In Super Mario 64, when you enter Jolly Roger Bay before getting the first star, the sky is dark and there is fog present. After getting the star, the sky brightens and the fog goes away, and it’s impossible to see those effects again on that save file, even when reselecting the mission.

Friday, April 22, 2016
The Super Mario 64 title screen, rendered in wireframe.

The Super Mario 64 title screen, rendered in wireframe.

Thursday, April 21, 2016
Emulating Nintendo DS games in high resolution lets us see the disparity between the relatively high quality of the models’ geometry and the low quality of the textures.

Emulating Nintendo DS games in high resolution lets us see the disparity between the relatively high quality of the models’ geometry and the low quality of the textures.

Saturday, April 16, 2016

Luigi making a farce of Super Mario 64 DS by using his spin jump.

 
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