A Super Mario variety blog.
Screenshots, photos, sprites, gifs, scans and more from all around the world of Super Mario Bros.


All sounds from Super Mario 64. This includes the samples used for pitch-shifting to create the instruments in the music tracks.
In Super Mario 64, Mario’s model is replaced by a low-polygon version whenever he is in motion far away from the camera. Zooming in using an emulator, we can see this up close.
Evolution of Mario’s model complexity. Top: Super Mario 64, middle: Super Mario Sunshine, bottom: Super Mario Galaxy.
From a Super Mario 64 manga.
The skyboxes from Super Mario 64.
Top: the Super Mario 64 logo as it appears on the box art and in promotional material.
Bottom: the Super Mario 64 logo as it appears in-game at the startup screen.
3D view of the persistent level geometry of Bob-omb Battlefield in Super Mario 64. The objects in this image always get rendered regardless of their distance from the camera, whereas every other object (e.g. trees, poles, gates, the moving bridge) only pops into existence when Mario gets close to it.
Super Mario 64 painting jumping experiment from the Nintendo Power Nintendo 64 promotional video.