A Super Mario variety blog.
Screenshots, photos, sprites, gifs, scans and more from all around the world of Super Mario Bros.


If the Heave Ho enemies in Wet-Dry World in Super Mario 64 manage to scoop up Mario as he is recovering from a fall, the result is a cheap hit against which the player has no chance to defend.
Mario’s head animations from Super Mario 64 DS minigames.
The “dead flying Mario” glitch from Super Mario 64. Go to the cannon in the corner of Shifting Sand Land with a Wing Cap and 4 or less energy units remaining, and aim as far up and left as possible out of the cannon. Mario will hit an invisible wall and lose all his energy while falling back into the cannon, but you can still shoot him out and fly around with 0 energy units. When you touch the ground, Mario will finally die.
The famous “Hat in Hand” glitch from Super Mario 64. In Snowman’s Land, lose your hat to the giant snowman’s icy breath, then take a warp under a tree in the corner of the stage. When you retrieve your hat, it will glitch so Mario will carry it in his hand. This also makes Mario punch foes with his hat.
In Super Mario 64, it’s very easy to clip through Whomps and the Whomp King by jumping when they are falling onto you.
Mario’s electrocution animation in Super Mario 64.
in Super Mario 64, if you grab this particular Bob-Omb in Bob-Omb Battlefield and then perform a Ground Pound, it will remain suspended in mid-air.
Rec Room background from Super Mario 64 DS.
Ending screen from Super Mario 64 DS.