A Super Mario variety blog.
Screenshots, photos, sprites, gifs, scans and more from all around the world of Super Mario Bros.


Excerpt from a British commercial for Super Mario 64. While “someone special is 64″ is a joke reference to the Nintendo 64, it should be noted that Mario, as a character, was 15 years old at the time of the game’s release, and 39 years old now.
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Photo of Shigeru Miyamoto playing an early build of Super Mario 64 in 1995, from the French Player One magazine. Note the extremely tall cartridge in the Nintendo 64 on the right; this was a development cartridge built with larger chips than the final release, requiring more space within the cartridge.
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Edited Super Mario 64 screenshot imagining what “increased safety” would
look like in the game shown in a comedy segment of an official 1997
Satellaview broadcast. The Satellaview was a
Japan-only add-on for the Super Famicom that allowed it to receive
satellite transmissions; while it is most commonly known for featuring
games, it also offered shows that had live audio alongside a slideshow
of pictures.
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Unused animations for Mario found in the data of Super Mario 64, including two flips, Mario bending his knees while surfing on a Koopa shell, and an animation of him crying, likely used in a cutscene that was scrapped during development.
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Artwork used for an officially licensed Super Mario 64 jigsaw puzzle from Japan.
Main Blog | Twitter | Patreon | Small Findings | Source: twitter.com user “blacktangent”
An unused object found in the code of Super Mario 64 is a red coin that is programmed to always move a certain distance ahead of Mario, appearing to always be out of his reach. This was presumably intended to be used as a trap to lure Mario into dangerous situations.
Main Blog | Twitter | Patreon | Small Findings | Source: youtube.com user “Kaze Emanuar”
Extremely rare Super Mario 64 render of Princess Peach, found only on trading cards distributed by Nintendo of America.
Main Blog | Twitter | Patreon | Small Findings | Source: twitter.com user “MaxKriegerVG”
Original 3D animation made for the German commercial for Super Mario 64. Note how the Earth is flat before the chains are blasted by the Nintendo 64 controller; the voice-over talks about how the Nintendo 64 frees the world from the shackles of two-dimensional games by introducing 3D gameplay.
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In Super Mario 64, picking up a Cork Box, throwing it and then catching it again results in it permanently retaining the ability to damage enemies. It can then be carried around the course and placed in the way of enemies who will die upon touching it, as shown in the footage.
Main Blog | Twitter | Patreon | Small Findings | Source: myself, SM64 (NA, VC) in Wii emulator, info