Supper Mario Broth
A Super Mario variety blog. Screenshots, photos, sprites, gifs, scans and more from all around the world of Super Mario Bros.
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Excerpt from a British commercial for Super Mario 64. While “someone special is 64″ is a joke reference to the Nintendo 64, it should be noted that Mario, as a character, was 15 years old at the time of the game’s release, and 39 years old now.
Main...

Excerpt from a British commercial for Super Mario 64. While “someone special is 64″ is a joke reference to the Nintendo 64, it should be noted that Mario, as a character, was 15 years old at the time of the game’s release, and 39 years old now.
Main Blog
| Twitter | Patreon | Small Findings | Source

Tuesday, February 18, 2020
Photo of Shigeru Miyamoto playing an early build of Super Mario 64 in 1995, from the French Player One magazine. Note the extremely tall cartridge in the Nintendo 64 on the right; this was a development cartridge built with larger chips than the...

Photo of Shigeru Miyamoto playing an early build of Super Mario 64 in 1995, from the French Player One magazine. Note the extremely tall cartridge in the Nintendo 64 on the right; this was a development cartridge built with larger chips than the final release, requiring more space within the cartridge.
Main Blog
| Twitter | Patreon | Small Findings | Source

Saturday, February 8, 2020
Edited Super Mario 64 screenshot imagining what “increased safety” would look like in the game shown in a comedy segment of an official 1997 Satellaview broadcast. The Satellaview was a Japan-only add-on for the Super Famicom that allowed it to...

Edited Super Mario 64 screenshot imagining what “increased safety” would look like in the game shown in a comedy segment of an official 1997 Satellaview broadcast. The Satellaview was a Japan-only add-on for the Super Famicom that allowed it to receive satellite transmissions; while it is most commonly known for featuring games, it also offered shows that had live audio alongside a slideshow of pictures.
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| Twitter | Patreon | Store | Small Findings | Source

Tuesday, February 4, 2020

Unused animations for Mario found in the data of Super Mario 64, including two flips, Mario bending his knees while surfing on a Koopa shell, and an animation of him crying, likely used in a cutscene that was scrapped during development.
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| Twitter | Patreon | Small Findings | Source

Monday, February 3, 2020
Thursday, January 30, 2020
An unused object found in the code of Super Mario 64 is a red coin that is programmed to always move a certain distance ahead of Mario, appearing to always be out of his reach. This was presumably intended to be used as a trap to lure Mario into...

An unused object found in the code of Super Mario 64 is a red coin that is programmed to always move a certain distance ahead of Mario, appearing to always be out of his reach. This was presumably intended to be used as a trap to lure Mario into dangerous situations.
Main Blog
| Twitter | Patreon | Small Findings | Source: youtube.com user “Kaze Emanuar”

Tuesday, January 28, 2020
Extremely rare Super Mario 64 render of Princess Peach, found only on trading cards distributed by Nintendo of America.
Main Blog | Twitter | Patreon | Small Findings | Source: twitter.com user “MaxKriegerVG”

Extremely rare Super Mario 64 render of Princess Peach, found only on trading cards distributed by Nintendo of America.
Main Blog
| Twitter | Patreon | Small Findings | Source: twitter.com user “MaxKriegerVG”

Monday, January 20, 2020
Original 3D animation made for the German commercial for Super Mario 64. Note how the Earth is flat before the chains are blasted by the Nintendo 64 controller; the voice-over talks about how the Nintendo 64 frees the world from the shackles of...

Original 3D animation made for the German commercial for Super Mario 64. Note how the Earth is flat before the chains are blasted by the Nintendo 64 controller; the voice-over talks about how the Nintendo 64 frees the world from the shackles of two-dimensional games by introducing 3D gameplay.
Main Blog
| Twitter | Patreon | Small Findings | Source

Friday, January 17, 2020
In Super Mario 64, picking up a Cork Box, throwing it and then catching it again results in it permanently retaining the ability to damage enemies. It can then be carried around the course and placed in the way of enemies who will die upon touching...

In Super Mario 64, picking up a Cork Box, throwing it and then catching it again results in it permanently retaining the ability to damage enemies. It can then be carried around the course and placed in the way of enemies who will die upon touching it, as shown in the footage.
Main Blog
| Twitter | Patreon | Small Findings | Source: myself, SM64 (NA, VC) in Wii emulator, info

Saturday, December 28, 2019
 
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