A Super Mario variety blog.
Screenshots, photos, sprites, gifs, scans and more from all around the world of Super Mario Bros.


In Super Mario 64, Bowser has 26 different animations, of which almost all are used. Animation 4, one of the unused animations, results in Bowser’s constituent parts rapidly oscillating in random directions. In this footage, the index number of the animation is shown on the left, below the life counter. The regular Animation 3 is followed by the unused Animation 4.
Main Blog | Twitter | Patreon | Store | Small Findings | Source: youtube.com user “Hello, my name is nim”
In Cool, Cool Mountain in Super Mario 64, if the baby penguin is released in a specific spot at the edge of the mother penguin’s pond after being returned, it will make a high jump as it walks around in a circle. The baby penguin is normally incapable of jumping and will only do it in this specific scenario.
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Edited official Super Mario 64 artwork where Bowser has been replaced with an evil version of Luigi,
shown in a comedy segment of an official 1997 Satellaview broadcast. The Satellaview was a
Japan-only add-on for the Super Famicom that allowed it to receive
satellite transmissions; while it is most commonly known for featuring
games, it also offered shows that had live audio alongside a slideshow
of pictures.
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In Super Mario 64, some objects are not rendered whenever the game is paused. The most significant example of this are the cliffs on the side of Tall, Tall Mountain where the Monty Moles are located.
Top: Mario standing on one of the cliffs. Note the vine-covered wall behind him as well as the various cliffs around him.
Middle: The game is paused. All cliffs disappear and Mario appears to be standing in mid-air in front of the wall.
Bottom: Zooming in on Mario on the pause screen.
Main Blog | Twitter | Patreon | Store | Source: myself, Super Mario 64 (NA, N64) on N64 emulator
Left: in Rainbow Ride in Super Mario 64, there are Donut Blocks (which are elongated to resemble planks in this game). Standing on a Donut Block as it falls will result in it breaking when it reaches the death barrier at the bottom of the course. Mario will fall a short distance and stand on the death barrier for a few frames before being ejected from the level. This is a rare instance of Mario being able to stand on the death barrier, as he usually is in a falling animation when touching it.
Right: the Donut Block has the peculiar property that Mario will die when it reaches the bottom of the course no matter what Mario’s actual altitude is. In this footage, Mario jumps into the air and is well above the death barrier when the Donut Block hits it, causing Mario to die.
Main Blog | Twitter | Patreon | Store | Source: myself, Super Mario 64 (VC) in Wii emulator
In Super Mario 64, when Wiggler is defeated in Tiny-Huge Island, he shrinks and falls down through the grate on which he is fought. In the majority of cases, he ends up falling into the bottomless pit which comprises most of the area inside the cave; however, sometimes he can fall on one of the few platforms under the arena.
If he falls onto a platform, he will continue wandering around. However, it is not normally possible to take a closer look at him in this state as Mario can not pass through the grate. By using glitches, we can see Wiggler’s small form up close. His animation is greatly slowed down; note his motion relative to Mario’s motion. Interestingly, this form has rudimentary AI which allows it to not walk off ledges; this is unique to small Wiggler due to regular Wiggler not needing to interact with ledges at all.
Main Blog | Twitter | Patreon | Store | Source: myself, Super Mario 64 (NA, N64) in N64 emulator
In the international version of Super Mario 64, the star received from the mother penguin in the “Li’l Penguin Lost” mission of Cool Cool Mountain is off to the side of the pond, away from the penguins. In the Japanese version, however, the star spawns directly above the mother penguin. It is possible to cause Mario to clip inside the penguin when collecting the star, as shown in the footage. The star was likely moved before the international release to prevent this specific scenario.
Main Blog | Twitter | Patreon | Store | Source: myself, Super Mario 64 (Japan, N64) in N64 emulator
The penguins in Super Mario 64 have an option in the data to use different heads; this is not used in-game. If the code is modified to use the alternate heads, we can see that one of them has a sad expression (top) and the other has no eyes (bottom).
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