A Super Mario variety blog.
Screenshots, photos, sprites, gifs, scans and more from all around the world of Super Mario Bros.


Top: in Super Mario Galaxy and in Super Mario 64, when Mario is flattened by a Thwomp, his model is deformed by shortening it along the vertical axis.
Middle: the Super Mario Galaxy model is reduced to 20% of its height.
Bottom: the Super Mario 64 model is reduced to 6% of its height.
Main Blog | Source:myself, Super Mario 64 (NA, VC) and Super Mario Galaxy (NA, Wii) in Wii emulator
Top: a page from the official Nintendo Power guide for Super Mario 64 is the only known source of a version of the planet from the game’s box art where the two penguins in the bottom right are not at least partially obscured. On the box, they are covered up completely by the logo, and in other artwork, they are covered up partially by Mario.
Bottom: a zoomed-in version of the penguins.
Main Blog | Twitter | Patreon | Store | Source: Super Mario 64 guide (US), Nintendo of America, 1996
In Super Mario 64, jumping toward a Tox Box in Shifting Sand Land during a precise point of its movement in the manner depicted will result in Mario instantly dying. Mario will play the animation of sinking into quicksand despite being in mid-air; this is merely one of several different ways quicksand can kill Mario remotely, another being punching near a ledge, as seen in this post.
Main Blog | Twitter | Patreon | Store | Source: myself, Super Mario 64 (NA, VC) in Wii emulator
In Super Mario 64, multiple locations in the game contain invisible 1-Up Mushroom checkpoints, meaning that Mario must touch certain spots in the level to cause a 1-Up Mushroom to spawn. One of the least well-known examples of these is this hidden 1-Up Mushroom in Bowser in the Fire Sea.
There is a series of platforms connecting the middle layer to the top layer of the level that slowly move up and down. If Mario stands in the spot shown in the footage for long enough so that the platform reaches both its lowest and its highest position, a 1-Up Mushroom will spawn on the next platform.
Main Blog | Twitter | Patreon | Store | Source: myself, Super Mario 64 (NA, VC) in Wii emulator
In Super Mario 64, Dorrie in the lake in Hazy Maze Cave can not only be controlled by standing on its head, but also (with less precision) by standing on its back. Standing on certain specific points on Dorrie’s back will result in Dorrie moving in a circle at speeds greater than usually possible by standing on its head.
Main Blog | Twitter | Patreon | Store | Source: myself, Super Mario 64 (NA, VC) in Wii emulator
Top: In Super Mario 64, most Bob-ombs walk around in a small circle and charge Mario when they see him. If Mario approaches the center of the circle while the Bob-omb is facing away from him, then instead of turning around, the Bob-omb will continue walking in a straight line, leaving the circle.
Bottom: As long as Mario remains standing in the same spot, the Bob-omb will continue walking in the same direction indefinitely until it is eventually unloaded.
Main Blog | Twitter | Patreon | Store | Source: myself, Super Mario 64 (NA, VC) in Wii emulator
In Super Mario 64, water takes rendering precedence over fire. In other words, if the camera is looking through fire, everything behind it will appear tinted red as it would in real life - with the exception of water, which will be unaffected.
Main Blog | Twitter | Patreon | Store | Source: myself, Super Mario 64 (NA, VC) in Wii emulator