Supper Mario Broth
A Super Mario variety blog. Screenshots, photos, sprites, gifs, scans and more from all around the world of Super Mario Bros.
MarioBrothBlog on TwitterSupper Mario Broth on PatreonSmall Mario Findings

In Super Mario 64, the western wall of the central spire of Peach’s Castle has the unusual property that Mario will not fall off it as long as the player keeps tilting the Control Stick in any direction. Instead of falling off, Mario simply tilts at odd angles and keeps running at various speeds.
Main Blog
| Twitter | Patreon | Store | Source: myself, Super Mario 64 (NA, VC) in Wii emulator

Saturday, December 8, 2018
In Super Mario 64, MIPS the rabbit can be taken through the door leading to the entrance area of the basement using glitches*. If MIPS is then placed near a railing, he will rapidly oscillate in the manner depicted.
*This is common in the game’s “16...

In Super Mario 64, MIPS the rabbit can be taken through the door leading to the entrance area of the basement using glitches*. If MIPS is then placed near a railing, he will rapidly oscillate in the manner depicted.
*This is common in the game’s “16 Star” speedrun category; a tutorial can be found here.

Main Blog | Twitter | Patreon | Store | Source: myself, Super Mario 64 (NA, VC) in Wii emulator

Thursday, December 6, 2018
In Super Mario 64, it is possible to evade the homing 1-Up Mushroom indefinitely by crawling.
Main Blog | Twitter | Patreon | Store | Source: myself, Super Mario 64 (NA, VC) in Wii emulator

In Super Mario 64, it is possible to evade the homing 1-Up Mushroom indefinitely by crawling.
Main Blog
| Twitter | Patreon | Store | Source: myself, Super Mario 64 (NA, VC) in Wii emulator

Monday, December 3, 2018

Screenshots of the version of Super Mario 64 shown at the Shoshinkai 1995 expo.
Main Blog
| Twitter | Patreon | Store | Small Findings | Source

Friday, November 30, 2018
Super Mario 64 print ad from Electronic Gaming Monthly magazine.
Main Blog | Twitter | Patreon | Store | Source: Electronic Gaming Monthly (US), Issue 87, 1996

Super Mario 64 print ad from Electronic Gaming Monthly magazine.
Main Blog
| Twitter | Patreon | Store | Source: Electronic Gaming Monthly (US), Issue 87, 1996

Monday, November 12, 2018
In Super Mario 64, the loading zone at the entrance to the pyramid in Shifting Sand Land does not fully cover the opening, resulting in Mario being able to stand on it if he lands in a corner. This is relatively easy to do by accident simply by...

In Super Mario 64, the loading zone at the entrance to the pyramid in Shifting Sand Land does not fully cover the opening, resulting in Mario being able to stand on it if he lands in a corner. This is relatively easy to do by accident simply by making Mario jump when he is going down the short slide. If Mario moves away from the corner, he will touch the loading zone and instantly disappear.
Main Blog
| Twitter | Patreon | Store | Source: myself, Super Mario 64 (NA, VC) in Wii emulator

Saturday, November 3, 2018
In Super Mario 64, it is possible to make Mario go through a door while dead. If Mario receives lethal damage at the same time as he approaches a door, he will first go through the door despite having 0 health remaining, and then die.
Main Blog |...

In Super Mario 64, it is possible to make Mario go through a door while dead. If Mario receives lethal damage at the same time as he approaches a door, he will first go through the door despite having 0 health remaining, and then die.
Main Blog
| Twitter | Patreon | Store | Source: myself, Super Mario 64 (NA, VC) in Wii emulator

Saturday, October 13, 2018
In Super Mario 64, the icy ponds in Snowman’s Land are programmed to act like snow for the purposes of Mario landing on them, resulting in Mario being able to get stuck in the ice as though it was snow.
Main Blog | Twitter | Patreon | Store | Source:...

In Super Mario 64, the icy ponds in Snowman’s Land are programmed to act like snow for the purposes of Mario landing on them, resulting in Mario being able to get stuck in the ice as though it was snow.
Main Blog
| Twitter | Patreon | Store | Source: myself, Super Mario 64 (VC) in Wii emulator

Tuesday, October 9, 2018
The boot animation for the Japan-only Nintendo 64 Disk Drive features a spinning Nintendo 64 logo that, in regular intervals, undergoes changes in texture, size, and other attributes. In some of these cases, Mario appears and interacts with the logo...

The boot animation for the Japan-only Nintendo 64 Disk Drive features a spinning Nintendo 64 logo that, in regular intervals, undergoes changes in texture, size, and other attributes. In some of these cases, Mario appears and interacts with the logo for a few seconds. Here is one of the animations, where Mario is knocked back by the logo suddenly enlarging after being shrunk.
Main Blog
| Twitter | Patreon | Store | Source

Saturday, September 22, 2018
In Super Mario 64, performing a midair dive in Cool, Cool Mountain may result in Mario becoming stuck head-first in the snow. Diving in such a way that Mario hits the edge of a cliff will result in him going through it in the manner depicted.
Main...

In Super Mario 64, performing a midair dive in Cool, Cool Mountain may result in Mario becoming stuck head-first in the snow. Diving in such a way that Mario hits the edge of a cliff will result in him going through it in the manner depicted.
Main Blog
| Twitter | Patreon | Store | Source: myself, Super Mario 64 (VC) in a Wii emulator

 
Previous page
Next page