A Super Mario variety blog.
Screenshots, photos, sprites, gifs, scans and more from all around the world of Super Mario Bros.


In Super Mario Bros. 2, if the game is paused during a door screen transition just before the door closes, then Up, B and A are pressed simultaneously on Player 2′s controller, the player character will fall through the floor and die. When the level reloads, the player character will again immediately fall through the floor and die, and continue doing this until no lives remain and the game is over.
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As is commonly known, the North American Super Mario Bros. 2 was a modified version of the earlier Japanese-only Yume Kōjō: Doki Doki Panic. One graphical difference between the games was made specifically to reduce eye strain. The waterfalls in Doki Doki Panic are extremely fast (left) and were slowed down significantly for Super Mario Bros. 2 (right).
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The Japanese-only The Legend of Zelda spin-off “Ripened Tingle’s Balloon Trip of Love” for the Nintendo DS, a sequel to the Japan/Europe-only “Freshly-Picked Tingle’s Rosy Rupeeland”, contains a segment where one of the four playable characters must be chosen for a minigame (top). This screen’s graphics are taken directly from the character select screen from Super Mario Bros. 2 (bottom).
Main Blog | Twitter | Source: twitter.com user “KirbyCheatFurby”
Two-page spread from the first issue of Nintendo Power, depicting the playable characters from Super Mario Bros. 2 engaging in sporting events that represent their various strengths in the game, such as Luigi jumping the highest, Toad being the best at throwing, etc.
Main Blog | Twitter | Patreon | Small Findings | Source: imgur.com user “espilceralos”
Top: in the manual of Yume Kōjō: Doki Doki Panic, the game that was eventually modified to become Super Mario Bros. 2, a grey Shy Guy appears. No such Shy Guy is seen in-game, either in the original version or in Super Mario Bros. 2.
Bottom: however, the code for the grey Shy Guy remains in the data and can be activated with cheats. The grey Shy Guy follows the player character, but does not turn around immediately when the player jumps over him; instead, he has a randomized reaction time to make the behavior seem more natural.
Main Blog | Twitter | Patreon | Small Findings | Source: myself, SMB2 (NA, NES) in NES emulator
Officially licensed 1988 Super Mario Bros. 2 T-shirt.
Main Blog | Twitter | Patreon | Store | Small Findings | Source: twitter.com user “MicheleMosena”
In Super Mario Bros. 2, it is possible to make Mushroom Blocks stand on top of open doorways. If another Mushroom Block is then thrown into the same spot, it will disappear. This is the only way to unload Mushroom Blocks outside of throwing them into a bottomless pit.
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In Super Mario Bros. 2, whenever the player pauses the game, the first two channels of the background music (the ones using a square waveform) are muted, while the triangle and noise channel continue playing. These versions of the songs are not available on official soundtracks. Here is the pause screen version of the overworld theme.
Main Blog | Twitter | Patreon | Store | Source: myself, sound extracted using a NES emulator