A Super Mario variety blog.
Screenshots, photos, sprites, gifs, scans and more from all around the world of Super Mario Bros.


In the Japanese version of Super Mario Bros. 3, if Mario collects a Hammer Suit in Statue Mario form (seen here in Level 7-8), he will turn into a version of Hammer Mario with Statue Mario’s palette. Unfortunately, he will be unable to exit the room due to inheriting some properties of Statue Mario, including the inability to enter pipes. Thus, the only way to continue playing is to let Mario die by waiting until the timer runs out, restarting the level.
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In all versions of Super Mario Bros. 3 (shown here in the Super Mario All-Stars version), crouch-jumping into the floor below Toad in a Toad House at a specific angle will cause Mario to slide through the floor and fall into the blackness outside the room. This is the only known way to die inside a Toad House.
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In Super Mario Bros. 3, entering quicksand with a P-Wing item active will cause Mario’s flying animation to stop until a directional button is pressed. Flying straight upwards out of quicksand in this state results in Mario appearing as though he is levitating.
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Maps of Grass Land, Desert Land and Water Land from a Japanese guide for Super Mario Bros. 3. Note that in order to fit all three maps into the same rectangular dimensions, the maps of Desert Land and especially Water Land had to be drawn with extreme amounts of distortion.
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The Nintendo Switch Online NES version of Super Mario Bros. 3 contains a visual glitch in the first fortress of World 3. If Mario runs while passing between the second and third door inside the fortress, the background will briefly shift and blur in a manner not possible on original NES hardware.
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Top: in the background of Level 5-6, Frosty Fruits, in Donkey Kong Country: Tropical Freeze, a wooden construction can be seen through a window.
Bottom: the object is actually a recreation of one of Bowser’s tanks seen in the first level of World 8 in Super Mario Bros. 3. This has been confirmed by one of the game’s 3D model designers, Eric Kozlowsky, on his personal blog.
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Top: a page from the Japanese official guide for Super Mario All-Stars, introducing World 3 of Super Mario Bros. 3, Water Land. Below the map is a caption naming the world; it is called “海の国” (”Umi no Kuni”), meaning “Sea Country”.
Middle: a frame from a Japanese trailer for Super Mario Odyssey, showing the Seaside Kingdom. In the upper left corner, the location’s name is displayed, it is also called “海の国”.
Bottom: the two names for comparison. While the name “Sea Country” is simple enough that naming two unrelated locations this way could be a coincidence, Super Mario Odyssey does reference Super Mario Bros. 3 deliberately in other ways (the Slots minigame music, the Rocket Flower sound effect and the Jizo statue design), so that there is at least a possibility of the developers having intended Water Land and Seaside Kingdom to be the same location.
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Top: extremely rare prototype footage of Super Mario Bros. 3 showing an early version of World 1-3. Note how the design differs from the finished version, especially by the addition of a tall white block to the right of the brick structure.
Bottom: the same segment of World 1-3 from the release version of the game, for comparison.