Supper Mario Broth
A Super Mario variety blog. Screenshots, photos, sprites, gifs, scans and more from all around the world of Super Mario Bros.
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In Super Mario Bros. 3, if Mario touches a Fire Flower and an enemy on the same frame, his hurt animation will briefly turn him into a flashing version of Frog Mario.

Thursday, August 4, 2016

Original animation cel from the production of The Adventures of Super Mario Bros. 3.

Sunday, July 31, 2016
In Super Mario Bros. 3, the Munchers that come out of pipes keep moving when the game is paused, allowing the player to always be safe by simply pausing when a Muncher would be underneath Mario until it goes away. The reason for this behavior is that...

In Super Mario Bros. 3, the Munchers that come out of pipes keep moving when the game is paused, allowing the player to always be safe by simply pausing when a Muncher would be underneath Mario until it goes away. The reason for this behavior is that the Munchers are not independent objects; instead they are simply animated tiles. Like with other animated tiles such as question mark blocks, the animation keeps playing even when the game is paused.

Monday, July 25, 2016
Concept art of the Koopa Kids from the Adventures of Super Mario Bros. 3 Collector’s Edition DVD.

Concept art of the Koopa Kids from the Adventures of Super Mario Bros. 3  Collector’s Edition DVD.

Thursday, June 9, 2016

In Super Mario Bros. 3, whenever a new area is loaded, the palette of the background cycles through 3 darker versions before taking on the correct colors. These are the first frames displayed when these screens are loaded.

Tuesday, June 7, 2016

Due to palette limitations in the NES version of Super Mario Bros. 3, Mario’s fireballs appear green inside Toad Houses and blue during Koopaling battles.

Wednesday, May 18, 2016
In Level 4-5 of Super Mario Bros. 3, the camera doesn’t move vertically unless Mario is touching an object offscreen. This block containing a vine is right below the edge of the screen, so you can’t see the vine growing from it and it’s fully grown...

In Level 4-5 of Super Mario Bros. 3, the camera doesn’t move vertically unless Mario is touching an object offscreen. This block containing a vine is right below the edge of the screen, so you can’t see the vine growing from it and it’s fully grown by the time you can jump on top of the block. However, by using a P-Wing, you can force vertical camera movement and thus see the growing vine, which is glitched and uses a placeholder sprite that doesn’t appear anywhere else in the game.

Friday, April 29, 2016
In Level 1-3 of Super Mario Bros. 3, if you clear the Brick Blocks near the hidden pink Note Block and then jump onto it in the manner depicted so that Mario goes through the other Note Block on the way up, the game will lock into a neverending room...

In Level 1-3 of Super Mario Bros. 3, if you clear the Brick Blocks near the hidden pink Note Block and then jump onto it in the manner depicted so that Mario goes through the other Note Block on the way up, the game will lock into a neverending room transition state and will have to be reset.

Thursday, April 28, 2016

The Super Mario Bros. 3 credits theme from Super Mario All-Stars without the lead instrument.

Tuesday, April 19, 2016
In Super Mario Bros. 3, if you use a flying power-up to stay above a Boom Boom with wings as he attacks, there’s a chance that the Boom Boom will never return to the room, rendering the level unwinnable and forcing you to let the timer run out to...

In Super Mario Bros. 3, if you use a flying power-up to stay above a Boom Boom with wings as he attacks, there’s a chance that the Boom Boom will never return to the room, rendering the level unwinnable and forcing you to let the timer run out to retry.

 
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