A Super Mario variety blog.
Screenshots, photos, sprites, gifs, scans and more from all around the world of Super Mario Bros.


In Super Mario Bros. 3, if Mario touches a Fire Flower and an enemy on the same frame, his hurt animation will briefly turn him into a flashing version of Frog Mario.
Original animation cel from the production of The Adventures of Super Mario Bros. 3.
In Super Mario Bros. 3, the Munchers that come out of pipes keep moving when the game is paused, allowing the player to always be safe by simply pausing when a Muncher would be underneath Mario until it goes away. The reason for this behavior is that the Munchers are not independent objects; instead they are simply animated tiles. Like with other animated tiles such as question mark blocks, the animation keeps playing even when the game is paused.
In Super Mario Bros. 3, whenever a new area is loaded, the palette of the background cycles through 3 darker versions before taking on the correct colors. These are the first frames displayed when these screens are loaded.
Due to palette limitations in the NES version of Super Mario Bros. 3, Mario’s fireballs appear green inside Toad Houses and blue during Koopaling battles.
In Level 4-5 of Super Mario Bros. 3, the camera doesn’t move vertically unless Mario is touching an object offscreen. This block containing a vine is right below the edge of the screen, so you can’t see the vine growing from it and it’s fully grown by the time you can jump on top of the block. However, by using a P-Wing, you can force vertical camera movement and thus see the growing vine, which is glitched and uses a placeholder sprite that doesn’t appear anywhere else in the game.
The Super Mario Bros. 3 credits theme from Super Mario All-Stars without the lead instrument.