A Super Mario variety blog.
Screenshots, photos, sprites, gifs, scans and more from all around the world of Super Mario Bros.


Mario’s behavior on platforms moving downward off-screen in Super Mario Bros. and in the Japanese Super Mario Bros. 2 (known internationally as Super Mario Bros.: The Lost Levels) has been reversed in these games’ respective remakes in Super Mario All-Stars.
Top left: in the original Super Mario Bros., Mario dies when carried downward off-screen by a moving platform.
Top right: in the original Super Mario Bros.: The Lost Levels, Mario wraps around and falls from the top of the screen in that scenario.
Bottom left: however, in the Super Mario All-Stars version of Super Mario Bros., Mario wraps around instead.
Bottom right: conversely, in the Super Mario All-Stars version of the Lost Levels, he dies instead. The reason why the behaviors were swapped is unknown.
Main Blog | Twitter | Patreon | Source: myself, SMB (NA), SMB2 (J), SMAS (NA) in various emulators
The digital manual for Arcade Archives: Vs. Super Mario Bros. contains an error in the page detailing the game’s story whereby it claims that Mario and Luigi must rescue Bowser from Peach, instead of vice versa.
Main Blog | Twitter | Patreon | Small Findings | Source
Illustration from a guide for the Japanese Super Mario Bros. 2, known internationally as Super Mario Bros.: The Lost Levels, depicting the Fake Bowser enemy from this game and the original Super Mario Bros.
Fake Bowsers appear identical to Bowser in-game and are found in all castles except the last one; the only way to tell they are fake is to defeat them with fireballs, whereupon they turn into another enemy during their death animation. Here, this is illustrated through the Fake Bowser being a headless suit that a Blooper flies out of.
Main Blog | Twitter | Patreon | Small Findings | Source: twitter.com user “Arc_Hound”
Three officially licensed 1985 Super Mario Bros. eraser sets from Japan, each featuring one eraser of Mario and one of an enemy from the game. Of note is that while Mario’s artwork is taken directly from the Japanese box art for the game, the other artwork seems to be made specifically for the eraser sets; note the unique hexagonal body shape of the Koopa Paratroopa.
Main Blog | Twitter | Patreon | Small Findings | Source
A 1987 manga featured an original design for Princess Peach based on her appearance in the ending of the Japanese Super Mario Bros. 2, known internationally as Super Mario Bros.: The Lost Levels (bottom right).
Main Blog | Twitter | Patreon | Small Findings | Source: Shogaku Ninensei (Japan), Issue 87/05, 1987
Officially licensed 1986 Super Mario Bros. shoes from Japan.
Main Blog | Twitter | Patreon | Small Findings | Source
In Super Mario Bros., whenever Small Mario hits a Brick Block from below, the Brick Block will rise slightly. If a Spiny walks onto the block during this animation, it will not treat the block as solid ground and instead of being hit as expected, it will fall through, killing Mario.
Main Blog | Twitter | Patreon | Source: myself, Super Mario Bros. (NA, NES) in NES emulator
The size of the Super Mario Bros. ROM is around 31 kilobytes. This scan of the game’s cover, saved at a resolution of 92x138 with standard PNG compression, is the same size. In other words, the entire game’s code would fit in the same storage space as this image.
Main Blog | Twitter | Patreon | Store | Small Findings | Source