Supper Mario Broth
A Super Mario variety blog. Screenshots, photos, sprites, gifs, scans and more from all around the world of Super Mario Bros.
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Licensed 1985 stickers from Japan featuring artwork based on the original Japanese box art for Super Mario Bros.

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Sunday, October 20, 2019
Segment from the official British Club Nintendo magazine naming the enemies from Super Mario Bros., using nonstandard spelling like “Goombs” and “Koopa Trooper”.
Main Blog | Twitter | Patreon | Store | Small Findings | Source: Club Nintendo (UK),...

Segment from the official British Club Nintendo magazine naming the enemies from Super Mario Bros., using nonstandard spelling like “Goombs” and “Koopa Trooper”.
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| Twitter | Patreon | Store | Small Findings | Source: Club Nintendo (UK), Issue 1, 1989

Thursday, October 17, 2019

Top: Shigeru Miyamoto in his office at Nintendo of Japan in July 1989, from a Japanese book on how video games are manufactured.

Bottom: the book takes special note of Miyamoto’s chair and elaborates on it. The cushion was chosen by Miyamoto for containing the first artwork of Super Mario Bros. that he drew for the finished version of the game. He had been using the same Super Mario Bros. cushion for nearly 4 years prior to the release of the book, and likely also for some time afterwards.
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Tuesday, October 8, 2019

Top: illustration found in a 1993 issue of the Chilean Club Nintendo magazine.

Bottom: the illustration is notable as it is a colored version of this size comparison chart found in the Nintendo Character Manual, also published in 1993. Unlike the Club Nintendo illustration, the manual’s image is in black and white. The illustration implies a full colored version of the size chart exists; it is possible that the Club Nintendo staff received a more detailed version of the manual than the one available to the public.
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| Twitter | Patreon | Store | Small Findings | Source: 1: Club Nintendo (Chile), Issue 5, 1993; 2

Wednesday, October 2, 2019

Comparison of the 2016 “Mario Pikachu” promotional art by the Pokémon Company (top) and the 1985 Super Mario Bros. Japanese box art, drawn by Shigeru Miyamoto (bottom), on which it is based.

In addition to replacing all characters from the original artwork with Pokémon that resemble them, there are subtler changes around the environment. The cliff on the left was replaced with the Cerulean Cave from Pokémon Red and Blue, the pipe below Mario was replaced with the Slowpoke Well from Pokémon Gold and Silver, and the castle behind Bowser was replaced with the Tin Tower/Bell Tower, also from Pokémon Gold and Silver.
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| Twitter | Patreon | Store | Small Findings | Source: 1, 2

Friday, September 20, 2019
In Super Mario Bros., it is possible to cause Mario to die and clear a castle level at the same time by touching Bowser and the axe at the end of the level as Small Mario simultaneously. Both Bowser and Mario will fall offscreen, whereupon the screen...

In Super Mario Bros., it is possible to cause Mario to die and clear a castle level at the same time by touching Bowser and the axe at the end of the level as Small Mario simultaneously. Both Bowser and Mario will fall offscreen, whereupon the screen will scroll to Toad or Princess Peach, who will then deliver their message as usual. The next level will then begin, with Mario not having lost any lives.
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Friday, September 13, 2019
Illustrations of the story of Super Mario Bros. from the back of the original Famicom box for the game, illustrated by Shigeru Miyamoto. Miyamoto’s design for Princess Peach’s father, the Mushroom King (in the top left panel) never reappeared in any...

Illustrations of the story of Super Mario Bros. from the back of the original Famicom box for the game, illustrated by Shigeru Miyamoto. Miyamoto’s design for Princess Peach’s father, the Mushroom King (in the top left panel) never reappeared in any official media after this.
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Saturday, August 31, 2019
In Super Mario Bros., if a falling Koopa Troopa is stomped in midair less than 2 tiles from the bottom of the screen, it will remain in midair instead of falling down. When the Koopa Troopa emerges from the shell, it will walk in midair. One of the...

In Super Mario Bros., if a falling Koopa Troopa is stomped in midair less than 2 tiles from the bottom of the screen, it will remain in midair instead of falling down. When the Koopa Troopa emerges from the shell, it will walk in midair. One of the only places this is possible to execute without falling into a bottomless pit afterwards is World 4-3, as shown in the footage.
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Monday, August 19, 2019

Left: Super Mario Bros. contains several instances of an endless procession of moving platforms moving upwards; the first time one is encountered is at the end of World 1-2, as shown in the footage. If Mario remains on one of the platforms as it moves upwards off-screen, he will simply fall down to the next platform. It is normally not possible for Mario to die due to this.

Right: however, if Mario continues to make small jumps (holding A for 1 or 2 frames before releasing it), then he will remain on the platform for much longer without falling down. Eventually, if Mario keeps jumping, he will cross an otherwise unreachable death barrier far above the screen and die.
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| Twitter | Patreon | Store | Source: myself, Super Mario Bros. (NA, NES) in NES emulator

Friday, August 16, 2019
In Super Mario Bros., a glitch makes it possible to turn a Spiny into a Koopa Troopa permanently.
If a Spiny is hit from below while between 14 and 18 pixels away from the left edge of the screen, it will turn into an upside-down Koopa Troopa shell....

In Super Mario Bros., a glitch makes it possible to turn a Spiny into a Koopa Troopa permanently.

If a Spiny is hit from below while between 14 and 18 pixels away from the left edge of the screen, it will turn into an upside-down Koopa Troopa shell. After a few seconds, the Koopa Troopa will emerge from the shell and resume its normal behavior.
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| Twitter | Patreon | Store | Source: myself, Super Mario Bros. (NA, NES) in NES emulator

 
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