Supper Mario Broth
A Super Mario variety blog. Screenshots, photos, sprites, gifs, scans and more from all around the world of Super Mario Bros.
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In some situations in Super Mario Galaxy 2, it is possible for Mario to become crushed when only part of his body is in the area affected by the moving object that is crushing him. While other Mario games generally opt to simply let Mario take damage...

In some situations in Super Mario Galaxy 2, it is possible for Mario to become crushed when only part of his body is in the area affected by the moving object that is crushing him. While other Mario games generally opt to simply let Mario take damage in these cases, Super Mario Galaxy 2 has Mario freeze in mid-air in the position he was in before getting crushed, and die.

Main Blog | Twitter | Patreon | Small Findings | Source: twitch.tv user “Rox_”

Sunday, October 25, 2020
In Super Mario Galaxy 2, the Whomp King’s hitbox does not behave correctly when he stands up, leading to him being able to defeat Mario or Luigi while they are descending from his back simply by standing up, as shown in the footage.
Main Blog |...

In Super Mario Galaxy 2, the Whomp King’s hitbox does not behave correctly when he stands up, leading to him being able to defeat Mario or Luigi while they are descending from his back simply by standing up, as shown in the footage.

Main Blog | Twitter | Patreon | Source: twitch.tv user “actuallyimjerome”

Saturday, September 19, 2020
In Bowser Jr.’s Fearsome Fleet in Super Mario Galaxy 2, there is a segment where one moving platform moves underneath the spawning point of another moving platform. If Mario is riding Yoshi and runs against the wall which the platform moves under in...

In Bowser Jr.’s Fearsome Fleet in Super Mario Galaxy 2, there is a segment where one moving platform moves underneath the spawning point of another moving platform. If Mario is riding Yoshi and runs against the wall which the platform moves under in the manner depicted, Mario and Yoshi will be instantaneously teleported to the blue platform further to the left.

Main Blog | Twitter | Patreon | Small Findings | Source

Monday, August 31, 2020
In Super Mario Galaxy 2, there is a spot in Hightail Falls Galaxy where two Star Bits are placed at the same coordinates in space. This causes them to overlap and combine into what appears to be a two-colored Star Bit object.
Main Blog | Twitter |...

In Super Mario Galaxy 2, there is a spot in Hightail Falls Galaxy where two Star Bits are placed at the same coordinates in space. This causes them to overlap and combine into what appears to be a two-colored Star Bit object.

Main Blog | Twitter | Patreon | Source: twitter.com user “mkkdotcom”

Saturday, April 18, 2020
In Super Mario Galaxy 2, there is a single value that acts as a multiplier for the range of every special effect in the game. In-game, it only ever uses the values 1 for regular effects and 0 to turn them off; however, it acts correctly when the code...

In Super Mario Galaxy 2, there is a single value that acts as a multiplier for the range of every special effect in the game. In-game, it only ever uses the values 1 for regular effects and 0 to turn them off; however, it acts correctly when the code is modified to set it to other values, as well. Here, it is set to a large value, resulting in the dust clouds from Yoshi running around to be both large and fly very far. In the background, an Octoomba is seen with an antenna that glows much stronger than usual, showing this change affects all special effects.

Main Blog | Twitter | Patreon | Source: SMG2 (NA, Wii)

Friday, February 28, 2020

Unused animations for Mario’s skeleton found in the data of Super Mario Galaxy 2. In the finished game, Mario’s skeleton briefly replaces his regular model when he is hit with electricity and has no animations of its own; these animations suggest the skeleton model was intended to be used more prominently at some point during development.
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| Twitter | Patreon | Small Findings | Source

Sunday, December 29, 2019

By performing a certain series of actions in Supermassive Galaxy in Super Mario Galaxy 2, it is possible to cause a Giant Piranha Plant to be invisible, leading to unique interactions.

If Mario loses a life after reaching the first checkpoint, then uses a Long Jump from the top of a Thwomp to reach the starting area again, the Piranha Plant in the pipe will not load correctly. It will be able to hurt Mario while invisible, and using a Spin Attack on it will cause bubbles to emerge from mid-air (top image).

Waiting near the invisible Piranha Plant will also eventually cause a fountain of dirt to come out of the pipe (bottom image). This will last indefinitely.

Main Blog | Twitter | Patreon | Store | Small Findings | Source

Top: the bonus room with the two Lumas offering a chance to win 1-Ups in exchange for Star Bits and coins, accessed by taking a pipe on Starship Mario in Super Mario Galaxy 2. Note that the Lumas, as well as the cubes they are holding, have glow/sparkle effects.

Middle: if the bonus room is entered, then exited, it is possible to see an extremely faint speck of light on Starship Mario by entering first-person view mode while on the deck and looking to the right of the tree (circled red). This is best seen when Starship Mario is parked in World S, as the skyboxes of the other worlds contain too much detail for the lights to be discernible.

Bottom: zooming in on the light, it is revealed to be the glow effects from the cubes the Lumas in the bonus rooms are holding. This spot is actually the location of the bonus room, but it unloads almost entirely when it is exited. The only objects left are the glow particles, which can be seen from far away.
Main Blog
| Twitter | Patreon | Store | Small Findings | Source: twitter.com user “Akfamilyhome”

Sunday, September 1, 2019

Top: in the ending to Super Mario Galaxy 2, Mario revisits a few of the game’s galaxies in quick succession, spending about 20 seconds in each before being transported to the next. The footage shows the animation of a page turning that plays as the scene changes; the animation is less than 2 seconds long. This is unusually fast compared to the 10-second loading time it usually takes to enter these galaxies during gameplay.

Bottom: the fast loading time is achieved with a trick. Mario is not actually visiting the galaxies depicted; instead, this entire sequence takes place in a room that is filled with copies of singular planets from those galaxies (you can see the snow planet from the beginning of the footage on the right and the grassy planet from the end of the footage on the left). The transition animation is only there to mask loading a new skybox, which is considerably faster than loading an entire galaxy with all its planets.
Main Blog
| Twitter | Patreon | Store | Small Findings | Source: 1, 2

Saturday, August 17, 2019
In the data of Super Mario Galaxy 2, there is an unused functionality for a “Heavy Steering Area”, which would make controlling Mario harder if active. Here is footage of the area being activated in Flip-Swap Galaxy by modifying the game’s code. Note...

In the data of Super Mario Galaxy 2, there is an unused functionality for a “Heavy Steering Area”, which would make controlling Mario harder if active. Here is footage of the area being activated in Flip-Swap Galaxy by modifying the game’s code. Note that Mario has a permanent trail of dust behind him rather than a short burst as he would normally; he is also unable to turn around without running in a semicircle as shown.
Main Blog
| Twitter | Patreon | Store | Small Findings | Source: twitter.com user “HEYimHeroic”

 
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