A Super Mario variety blog.
Screenshots, photos, sprites, gifs, scans and more from all around the world of Super Mario Bros.


Mario sleeping in Rosalina’s bed in Super Mario Galaxy.
During the opening segment of Super Mario Galaxy, Peach’s castle is besieged by Bowser’s airships and Peach is calling for Mario’s help from her balcony. Since she is far away from the camera and cannot normally be zoomed in on, she uses an extremely low-polygon model.
The background of Ghostly Galaxy in Super Mario Galaxy is really just a slightly edited version of the background of the Ghost Ship in The Legend of Zelda: The Wind Waker. The original Zelda texture is on the left; the Mario version added detail and made the faces look more anguished.
In Super Mario Galaxy, whenever you go into first-person view, Mario’s model undergoes a change for the few frames it takes for the camera to zoom in: he loses his shading and his eyes become blank. Normally this happens in a fraction of a second; here it is slowed down.
Renders of elements of Bowser’s stages from the Super Mario Galaxy Prima guide.
At the beginning of Good Egg Galaxy in Super Mario Galaxy, Mario can approach a house, where standing in front of the door makes a “Read” icon appear. Pressing A, Mario will then read a message the owner left on the door. However, what is really happening is that the developers took a shortcut: instead of programming a readable door object, they hid a signpost, the default readable object, inside the house. Mario is interacting with the signpost through the door, making it appear as though he was reading the door.
How to see the hidden toy train in Super Mario Galaxy: in the first mission of Toy Time Galaxy, proceed until the first Spring Mushroom, but don’t get it. Scale the next ledge using wall jumps, then at the second Spring Mushroom, take the conveyor belt to the right and jump onto the orange block. The train is under the ramp, use first-person view to see it.
The lighting in Super Mario Galaxy works by shining extremely harsh light at all models from the direction opposite the camera, giving all objects bright edges. As the camera moves, so does the light source. By manipulating the viewpoint in an emulator, we can see the bright side of the models.