A Super Mario variety blog.
Screenshots, photos, sprites, gifs, scans and more from all around the world of Super Mario Bros.


In Super Mario Odyssey, there is a spot near Luigi in the Lost Kingdom where the ground’s collision does not match the level geometry, resulting in an area where Mario appears to float slightly above the ground when standing still.
Main Blog | Twitter | Patreon | Store | Source: myself, Super Mario Odyssey (Switch) on original hardware
In Super Mario Odyssey, if Mario stands in the shade in any of the areas on the moon, he will start to shiver; this is the only instance in the game of Mario reacting differently to temperature based on whether he is in the shade or not.
This is a reference to the real-life physical properties of the Earth’s moon: due to the lack of an atmosphere, heat from the sunlight does not equalize over the environment the way it would on Earth, resulting in areas of the moon in direct sunlight being much hotter than areas in the shade.
Main Blog | Twitter | Patreon | Store | Source: myself, Super Mario Odyssey (Switch) on original hardware
Top row: the dragon boss of the Ruined Kingdom in Super Mario Odyssey, also known as the Lord of Lightning, is never shown fully during either cutscenes (top left) or during battle (top right), his lower body being either cropped out or hidden by clouds.
Second row: after defeating him, he can be seen holding on to the tower. Due to the lighting conditions and distance from the camera, it is impossible to take a closer look at the part of his body that is not seen during battle.
Third row: the dragon’s model extracted from the game’s files.
Bottom row: due to the legs and tail being only intended to be viewed from a distance, the dragon’s model is unique in that his lower half is extremely low-resolution (bottom left) and low-polygon (bottom right) compared to his upper half.
Main Blog | Twitter | Patreon | Store | Small Findings | Sources: 1:myself, Super Mario Odyssey (Switch), 2
In Super Mario Odyssey, the light coming from the Odyssey during certain parts of the game that take place at night is part of the environment rather than dynamically tied to the ship. Note how there is a cone of light on the ground when the headlight is lit; however, when it is shuttered, the same cone of light remains even though it should disappear in response to the light going out.
Main Blog | Twitter | Patreon | Store | Source: myself, Super Mario Odyssey (Switch) on original hardware
Top: before the final battle in Super Mario Odyssey, a wedding cake with cake toppers depicting Bowser and Peach can be seen in the background. However, approaching it activates the cutscene leading to the battle, after which the cake disappears. Thus, it is not possible to get close to the cake to see the toppers.
Middle and bottom: Extracting the model for the cake from the game’s files allows us to take a closer look at the figurines.
Main Blog | Twitter | Patreon | Store | Small Findings | Sources: 1, 2
By modifying the game’s code to let Mario obtain the 8-Bit Mario Cap in Super Mario Odyssey before flying to the Sand Kingdom for the first time, the cutscene of Cappy turning into the Captain’s Hat will become glitched in the manner depicted.
While most of Mario’s body will use the 8-Bit Mario model, his hair, eyes and inside of his mouth will float in mid-air, as the cutscene was not designed to work with the 8-Bit Mario Cap. Parts of Mario’s hands and arms are visible as thin white lines as well.
Main Blog | Twitter | Patreon | Store | Small Findings | Source
In Super Mario Odyssey, an extremely simple way of defeating the T-Rex in the Deep Woods section of the Wooded Kingdom is to get a seed from one of the seed-dispensing robots and throw it at the T-Rex’s head.
Main Blog | Twitter | Patreon | Store | Source: myself, Super Mario Odyssey (Switch) on original hardware
“The Art of Super Mario Odyssey” artbook contains concept drawings of all Broodals. While the others resemble their models from the finished game almost completely save for very minor details, Topper is the one that contains a more major change: in the original concept, he had a red nose.
Main Blog | Twitter | Patreon | Store | Small Findings | Source: 1, 2
In Super Mario Odyssey, whenever Mario does a single jump, he always raises the arm that is further away from the camera (top). This is likely due to Nintendo-internal guidelines that state that Mario is not to be depicted with his arm covering his face while jumping. Compare a selection of official artwork where Mario raises the arm that is further away from the viewer (bottom).
Main Blog | Twitter | Patreon | Sources: 1, 2, 3, 4, 5, special thanks to twitter.com user “HEYimHeroic”