A Super Mario variety blog.
Screenshots, photos, sprites, gifs, scans and more from all around the world of Super Mario Bros.


In Super Mario Sunshine, Mario’s model undergoes random distortions for 15 frames after being shocked by electricity.
In Super Mario Sunshine, if Mario is standing on top of a non-climbable palm tree, FLUDD’s handles will fly up intermittently.
In Super Mario Sunshine, there is a Yoshi Juice barrier on the roof of a building near the lighthouse in Delfino Plaza. Dissolving the barrier reveals an alcove, which upon closer inspection turns out to be lined with tiny windows and doors.
Top: the shadow Mario casts in Super Mario Sunshine is made out of flattened polygons spread across the ground. Since it is always rendered at the same resolution Mario is, it enables the shadow to remain crisp at any zoom level.
Bottom: In Super Mario Galaxy, Mario’s shadow is calculated from Mario’s model for every frame in a fixed resolution. This makes it appear pixelated when it is close to the camera.
In Super Mario Sunshine, the skybox of the Blooper Surfing race track in Ricco Harbor appears to be pure darkness. However, this is just the black ceiling of the room covering the real skybox, which can be seen in-game by simply positioning Mario next to a wall and going into first-person view.
In Super Mario Sunshine, the five Toads’ vests all match the color of the spots on their caps. However, during the Delfino Plaza flood event, Purple Toad’s vest is blue. This stems from the fact that all Toads are actually copies of Black Toad. Black Toad’s textures are colored dynamically by the game’s engine for all Toad appearances. Since the flood event is so brief, it was possible for the developers to overlook a wrong line in the coloring code.
All of FLUDD’s voice clips calling for Mario in Super Mario Sunshine.