A Super Mario variety blog.
Screenshots, photos, sprites, gifs, scans and more from all around the world of Super Mario Bros.


The bonus game that is activated by collecting 100 Goal Stars in Super Mario World counts the number of matches of three identical icons in the blocks and dispenses extra lives accordingly. Due to the rules of the game, every single outcome from receiving a 0-Up to an 8-Up is possible, except for a 7-Up.
Main Blog | Twitter | Patreon | Store | Source: myself (Super Mario World in SNES emulator)
In this post, you can see two recordings of gameplay of Super Mario World side by side. Both start at a pipe near the middle of the Chocolate Island 1 level, then the footage on the left goes inside the pipe to get launched over the gap, while the footage on the right jumps over the gap instead. This results in an unexpected difference at the next gap with the springboard: if Mario goes into the pipe, there is a level midpoint tape above it. If Mario does not go into the pipe, the midpoint is absent.
The reason for this is that even though it may look like Mario is immediately emitted back into the level when he enters the pipe, he actually enters a parallel version of the level instead, one almost entirely identical but with small differences such as the existence of the midpoint tape.
In Super Mario World, it is possible to start a new file with one coin already collected. To do this, you must bring up the file select menu on the title screen on the exact frame Mario touches a coin during the demo gameplay, and start a new file. If done correctly, the coin counter in the upper right corner of the screen will show 1 instead of 0 during the intro cutscene.
One of the tests performed by the SNES hardware testing program consists of displaying six separate sprites of Mario, moving slowly across the screen. In the final sprite, Mario grows animal ears for an unknown reason. (Screenshots taken by me in a SNES emulator.)