A Super Mario variety blog.
Screenshots, photos, sprites, gifs, scans and more from all around the world of Super Mario Bros.


Concept art of Lakilester and Kooper from Paper Mario.
The game pieces from the Card Party mode in Mario Party 5.
In Super Mario Sunshine, Mario’s model was never intended to be viewed from an extremely close distance. After bringing the camera close to his face, it becomes apparent that Mario’s eye textures are positioned oddly, resulting in his irises clipping into his nose and bleeding onto his cheeks.
In Super Mario Bros. 2, picking up a Bob-Omb immediately after dropping a POW Block results in the Bob-Omb apparently being discarded without input from the player. However, the Bob-Omb is still being stored in the memory. Whenever the player enters another area, an explosion will occur immediately after the room transition.
Concept art for Blimp Yoshi from Super Mario Galaxy 2.
Decorations from Nintendo’s Holiday Gift Guide.
In Super Mario Sunshine, if Mario is hit by the flying enemies on Pinna Park Beach, his hat will be stolen and he will slowly lose health. This effect persists even in dialogue scenes, which makes it possible for Mario to run out of health while in the middle of a conversation with another character. Mario will perform his death animation, and lose a life once the other character finishes talking.