Supper Mario Broth
A Super Mario variety blog. Screenshots, photos, sprites, gifs, scans and more from all around the world of Super Mario Bros.
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Beta screenshots from Super Mario 64 showing an early Thwomp design.

Sunday, December 4, 2016

A localization oddity in Paper Mario: Color Splash: the washing machine on Vortex Island in the North American version is top-loading (top picture) while it is changed to a front-loading one in the European version (bottom picture). In order to justify the vortex still pointing upwards, the front-loading washing machine needed to be propped up against something. So the localization team decided to redesign the laundry room into a cave in order to include a rock for the washing machine to lean onto.

Mario Kart 64 employs a trick to reduce the number of polygons required to be rendered onscreen by replacing objects with 2D sprites of them when they are far away. Once the player drives closer to the object, the 3D model is loaded.

Mario Kart 64 employs a trick to reduce the number of polygons required to be rendered onscreen by replacing objects with 2D sprites of them when they are far away. Once the player drives closer to the object, the 3D model is loaded.

Every sprite of a character in a Mario Party game on the Nintendo 64 is rendered from a model, but high-resolution images of these models are usually not released as official art. Here we can see a sprite of Peach from Mario Party 2 on the left and the source image on the right, found in a “behind the scenes” section of a Japanese guide.

Saturday, December 3, 2016
 
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