A Super Mario variety blog.
Screenshots, photos, sprites, gifs, scans and more from all around the world of Super Mario Bros.


In New Super Mario Bros., touching one of the rotating platforms in Level 4-Ghost House for only a few frames before falling or jumping off results in the entire level freezing. Enemies will not move, fireballs will remain in midair and block animations will display only the first frame.
In Super Mario 64, you might notice a seam in the quicksand around the middle of the stone walkways in Shifting Sand Land. The reason for the seam is that the game can only handle rectangular liquid surfaces, so all water, lava and quicksand areas that are irregularly-shaped need to be subdivided into rectangular parts. The second picture is Shifting Sand Land seen from below, showing how the quicksand is broken up.
Wario’s animations for getting different places in Mario Party 9.
In the first mission of Pinna Park in Super Mario Sunshine, Shadow Mario is visible on the other side of the park’s gate at the beginning. Zooming in, we can see that Shadow Mario is standing on a block rather than on the ground. This is because Shadow Mario has gravity physics and can only stand on solid surfaces, but the area inside the park does not have collision while Mario is in the beach portion of the level. In addition, the block is slightly too small and causes Shadow Mario’s leg to slide off intermittently.
All of E. Gadd’s voice samples from Luigi’s Mansion.
From the music video for “Super Mario Land” by Ambassadors of Funk.