A Super Mario variety blog.
Screenshots, photos, sprites, gifs, scans and more from all around the world of Super Mario Bros.


In some pre-rendered cutscenes in Super Mario Sunshine where the Pinna Park Ferris Wheel appears in the background, it is colored red instead of purple. This is because the color of the Ferris Wheel was changed relatively late in development, after the cutscenes were finalized.
In Super Mario Galaxy 2, the Whomp King has a unique facial expression during the cutscene after he is defeated. Since he is lying face down at that point, this is normally impossible to see. Here is what it looks like from below.
Mario backpacks.
Due to palette limitations in the NES version of Super Mario Bros. 3, Mario’s fireballs appear green inside Toad Houses and blue during Koopaling battles.
Zooming out during the intro to Luigi’s Mansion. Whenever the camera zooms in on Luigi’s hands, his body is not rendered.
By disabling the layer that contains the box surrounding the map screen in Super Mario World, we can see how the smaller sub-maps, like the Forest of Illusion, are actually part of a larger, connected map that is shown one screen at a time.
The Continue and Game Over screens from Mario 4: A Space Odyssey, a Russian bootleg game for the Sega Genesis. The text in the Game Over screen translates to “Mario died, and so did the hope for the Mushroom Kingdom’s salvation.”
The music that plays during the ending to Super Mario Sunshine, without the voices.
In Paper Mario: The Thousand-Year Door, the bridge and stretch of land to the right of the barrier outside Riverside Station actually have collision, and can be walked on after glitching through the barrier. Even the cacti, which never appear in areas where Mario can approach them, are solid. Considering that the game very rarely has collision in places Mario cannot normally reach, it is possible that this area was supposed to be traversed on foot at some point in development.