A Super Mario variety blog.
Screenshots, photos, sprites, gifs, scans and more from all around the world of Super Mario Bros.


In Super Mario Odyssey, Mario will briefly gain extreme speed if he runs on ice while being burned. There are few places where fire is located close enough to ice for this to be possible; the midway platform in the Underground Temple in the Sand Kingdom is the most easily accessible, as seen in the footage.
Main Blog | Twitter | Patreon | Store | Source: myself, Super Mario Odyssey (Switch) on original hardware
By performing a certain series of actions in Supermassive Galaxy in Super Mario Galaxy 2, it is possible to cause a Giant Piranha Plant to be invisible, leading to unique interactions.
If Mario loses a life after reaching the first checkpoint, then uses a Long Jump from the top of a Thwomp to reach the starting area again, the Piranha Plant in the pipe will not load correctly. It will be able to hurt Mario while invisible, and using a Spin Attack on it will cause bubbles to emerge from mid-air (top image).
Waiting near the invisible Piranha Plant will also eventually cause a fountain of dirt to come out of the pipe (bottom image). This will last indefinitely.
Main Blog | Twitter | Patreon | Store | Small Findings | Source
Officially licensed 2002 Yoshi plush key chain.
Main Blog | Twitter | Patreon | Store | Small Findings | Source: twitter.com user “sarah_cavinder”
In Super Mario 64, Bowser has 26 different animations, of which almost all are used. Animation 4, one of the unused animations, results in Bowser’s constituent parts rapidly oscillating in random directions. In this footage, the index number of the animation is shown on the left, below the life counter. The regular Animation 3 is followed by the unused Animation 4.
Main Blog | Twitter | Patreon | Store | Small Findings | Source: youtube.com user “Hello, my name is nim”