A Super Mario variety blog.
Screenshots, photos, sprites, gifs, scans and more from all around the world of Super Mario Bros.


The most amount of distance Mario will slip on ice in a 2D game is in the following scenario in Super Mario Maker 2: running at full speed in the Super Mario Bros. 3 style, on Ice Blocks, in the Snow theme, at night.
When Mario passes the first arrow, all input is stopped and he begins sliding. He will slide until the second arrow, which is 26 blocks away, or just over an entire screen.
Main Blog | Twitter | Patreon | Store | Source: myself, Super Mario Maker 2 (Switch) on original hardware
Top: Japanese licensed colorable Mario toy. The toy is made from white plush that can be colored with crayons included in the packaging; the colors can be washed off to be able to be colored again.
Bottom: the instructions on the back of the box contain original illustrations.
Main Blog | Twitter | Patreon | Store | Small Findings | Source
Photo taken during the unveiling of the Mario wax figure at the Hollywood Wax Museum in 2003.
From left to right: Nitendo representative in Mario mascot suit, the actual wax figure, and four museum employees dressed as Mario.
Main Blog | Twitter | Patreon | Store | Small Findings | Source: N-Games (Germany), Issue 2004/02, 2004
Edited official Super Mario 64 artwork where Bowser has been replaced with an evil version of Luigi,
shown in a comedy segment of an official 1997 Satellaview broadcast. The Satellaview was a
Japan-only add-on for the Super Famicom that allowed it to receive
satellite transmissions; while it is most commonly known for featuring
games, it also offered shows that had live audio alongside a slideshow
of pictures.
Main Blog | Twitter | Patreon | Store | Small Findings | Source
Top: viewing the level Donut Plains 2 from Super Mario World in a level editor, we can see a Buzzy Beetle embedded in the wall on the far end of the main area. The Buzzy Beetle can not be seen in-game due to the screen not scrolling to its position; the level scrolls automatically and stops short of that location.
Bottom: editing the game’s code to remove the autoscroll feature from the level allows us to see the Buzzy Beetle; unfortunately, objects inside walls behave as though they were in mid-air, causing the Buzzy Beetle to immediately fall down below the death barrier.
Main Blog | Twitter | Patreon | Source: myself, Super Mario World (NA, SNES) in SNES emulator