A Super Mario variety blog.
Screenshots, photos, sprites, gifs, scans and more from all around the world of Super Mario Bros.


Concept art for the Broodals in Super Mario Odyssey if, instead of being a new and original species as in the finished game, they were required to be members of established Mario franchise species; seen in the “Art of Super Mario Odyssey” art book.
From left to right: Rango - Rocky Wrench, Hariet - Buzzy Beetle (with Bob-omb pigtails), Topper - Koopa Troopa, Spewart - Piranha Plant.
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In Super Mario Odyssey, all non-playable characters have an idle animation, except for one. This man sitting at a coffee table in front of the building in the northeast corner of New Donk City has absolutely no animation and is sitting perfectly still. Hitting him or jumping on him will make him briefly check his wristwatch before freezing in place again.
Main Blog | Twitter | Patreon | Store | Source: myself, Super Mario Odyssey (Switch) on original hardware
In Super Mario 64, some objects are not rendered whenever the game is paused. The most significant example of this are the cliffs on the side of Tall, Tall Mountain where the Monty Moles are located.
Top: Mario standing on one of the cliffs. Note the vine-covered wall behind him as well as the various cliffs around him.
Middle: The game is paused. All cliffs disappear and Mario appears to be standing in mid-air in front of the wall.
Bottom: Zooming in on Mario on the pause screen.
Main Blog | Twitter | Patreon | Store | Source: myself, Super Mario 64 (NA, N64) on N64 emulator
One of the hardware testing routines from the Japanese Game Boy test cardridge used by Nintendo of Japan’s technical support team. It contains a scene of 10 Raccoon Marios circling a pillar to test sprite layering, followed by a scene of the Super Mario Land and Alleyway title screens scrolling on top of each other to test tile layering.
Interestingly, this test cartridge is the only appearance of Raccoon Mario on the Game Boy, as no Mario games containing the Raccoon power-up were released on the system.
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Top: One of the most obscure hidden 1-Up locations in Super Mario Bros. 3 is to the right of the brick wall in the first outdoor segment of Level 5-Tower. However, note that at the end of the footage, after Mario flies off-screen again, a second 1-Up Mushroom falls past.
Bottom: This is due to there being two more hidden 1-Up Mushrooms in this room. Only one block appears on-screen as seen in the footage; but two additional ones are above the visible area, making them doubly hidden due to nothing in-game suggesting their existence. As getting these requires precise mid-air maneuvering without being able to see Mario, they might be the most difficult-to-obtain items in the game.
Note: these are present in the same capacity (outside the area shown by the camera) in all three major versions of the game (NES original, Super Mario All-Stars, and Super Mario Advance 4.)
Main Blog | Twitter | Patreon | Source: 1, 2: myself, Super Mario All-Stars (NA, SNES) in SNES emulator
Inflatable Mario being prepared to be shown at the 2019 Arizona State Fair.
Main Blog | Twitter | Patreon | Store | Small Findings | Source: see bottom of image