Supper Mario Broth
A Super Mario variety blog. Screenshots, photos, sprites, gifs, scans and more from all around the world of Super Mario Bros.
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In Super Mario Sunshine, performing a Spin Jump into a climbable fence will result in Mario briefly grabbing onto the fence with the wrong orientation, making it appear as though he is holding on to air. After 6 frames, the function responsible for...

In Super Mario Sunshine, performing a Spin Jump into a climbable fence will result in Mario briefly grabbing onto the fence with the wrong orientation, making it appear as though he is holding on to air. After 6 frames, the function responsible for Mario’s animations reevaluates Mario’s orientation, notices the error, and snaps him back to the actual fence.
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| Twitter | Patreon | Source: myself, Super Mario Sunshine (NA, GC) in GC emulator

Sunday, September 29, 2019

Top: in the map screen of the Mushroom Kingdom in Super Mario Odyssey, there is a photo of the fountain near the Odyssey’s landing spot. It depicts three Toads not wearing hats.

Middle: this is notable because in-game, there are no Toads without hats; every single one of them wears some manner of headgear. This is explained by a Toad who tells Mario that Peach brought back hats from the moon and the Toads loved them.

Bottom: the photo extracted from the game’s files. Since in-universe, the map screen is a travel brochure printed by Crazy Cap prior to Mario’s adventure, it demonstrates a special attention to detail on part of the development team to keep in mind that the hats are recent in the game’s story and would not have been worn by the Toads at the time of the brochure’s writing.
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| Twitter | Patreon | Source: myself, Super Mario Odyssey (Switch) on original hardware

In the Special World level Groovy in Super Mario World, there is a set of ledges with four Pokeys on them. By selectively having Yoshi eat parts of the Pokeys, it is possible to reduce all of them to only the head; then, once the Pokeys fall to the floor, they will overlap each other perfectly, appearing to be one Pokey.

Left: Demonstration of the four Pokeys appearing as one. Yoshi needs to lick it up four times for it to be defeated.

Right: This construct has the property that it can hurt Mario while he is Spin Jumping onto it, which singular Pokeys cannot do. Instead of bouncing off, Mario dies.
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| Twitter | Patreon | Store | Source: myself, Super Mario World (NA, SNES) in SNES emulator

Saturday, September 28, 2019
In Super Mario 64, when Wiggler is defeated in Tiny-Huge Island, he shrinks and falls down through the grate on which he is fought. In the majority of cases, he ends up falling into the bottomless pit which comprises most of the area inside the cave;...

In Super Mario 64, when Wiggler is defeated in Tiny-Huge Island, he shrinks and falls down through the grate on which he is fought. In the majority of cases, he ends up falling into the bottomless pit which comprises most of the area inside the cave; however, sometimes he can fall on one of the few platforms under the arena.

If he falls onto a platform, he will continue wandering around. However, it is not normally possible to take a closer look at him in this state as Mario can not pass through the grate. By using glitches, we can see Wiggler’s small form up close. His animation is greatly slowed down; note his motion relative to Mario’s motion. Interestingly, this form has rudimentary AI which allows it to not walk off ledges; this is unique to small Wiggler due to regular Wiggler not needing to interact with ledges at all.
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| Twitter | Patreon | Store | Source: myself, Super Mario 64 (NA, N64) in N64 emulator

Friday, September 27, 2019
Extremely rare official artwork of Mario using a P-Balloon from Super Mario World, found in a compilation guide released by the Spanish Total magazine.
Main Blog | Twitter | Patreon | Source: Mario Tomo, Total Special (Spain), Nintendo of Europe,...

Extremely rare official artwork of Mario using a P-Balloon from Super Mario World, found in a compilation guide released by the Spanish Total magazine.
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| Twitter | Patreon | Source: Mario Tomo, Total Special (Spain), Nintendo of Europe, 1993

Top: one of the preset stages in the Wii U version of Super Mario Maker, “Sunken Mario”, contains pixel artwork of Super Mario Bros. sprites made out of blocks. However, there is an issue with the Small Mario sprite. Three of the pixels on his face that should be green Ground blocks are pink coral instead. This is due to the game automatically displaying all 1-block wide columns of underwater Ground tiles in this theme as coral; there is no way to let them appear as regular blocks outside of adding or removing Ground blocks.

Bottom: a mock-up of how the issue could have been avoided. By replacing those blocks with Hard Blocks, which are also green, the color scheme can be preserved. Alternatively, the entirety of the green pixels could have been made out of Hard Blocks, avoiding the problem entirely.
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| Twitter | Patreon | Store | Small Findings | Source

Thursday, September 26, 2019

Left: In Super Mario Bros. 3, Mario’s death animation includes him flying a short distance upwards into the air before falling offscreen.

Right: however, if Mario dies while on top of a Note Block, he will fly upwards at a much greater speed than usual, then spend over a second above the top of the screen before finally falling down. This is due to the Note Block’s physics affecting Mario even though he is already dead.
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| Twitter | Patreon | Store | Small Findings | Source: 1: twitter.com user “Kyle Orland”, 2

Wednesday, September 25, 2019

Top: in the data of Super Mario Party, this sketch of an early version of the Party Plaza main gate can be found. The file is called “Yeah Practice”.

Bottom: the gate in the finished version of the game, for comparison. The design was changed so that instead of having the decorations on the sides of the gate, they are now above it.
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| Twitter | Patreon | Store | Small Findings | Source: 1, 2

Tuesday, September 24, 2019
In the international version of Super Mario 64, the star received from the mother penguin in the “Li’l Penguin Lost” mission of Cool Cool Mountain is off to the side of the pond, away from the penguins. In the Japanese version, however, the star...

In the international version of Super Mario 64, the star received from the mother penguin in the “Li’l Penguin Lost” mission of Cool Cool Mountain is off to the side of the pond, away from the penguins. In the Japanese version, however, the star spawns directly above the mother penguin. It is possible to cause Mario to clip inside the penguin when collecting the star, as shown in the footage. The star was likely moved before the international release to prevent this specific scenario.
Main Blog
| Twitter | Patreon | Store | Source: myself, Super Mario 64 (Japan, N64) in N64 emulator

Saturday, September 21, 2019

Top: in the intro to Yoshi’s Island, the Yoshis are gathered around Baby Mario. Note that each Yoshi has a different shoe color.

Middle row: However, after this scene, the unique shoe colors are never seen again. In-game, all Yoshis have the same orange-red shoes.

Bottom row: This is rectified in the Super Mario Advance 3 remake, where the Yoshis now have their shoe colors from the cutscene during gameplay, as well.
Source: myself, Yoshi’s Island (NA, SNES) in SNES emulator, info: twitter.com user “ConorBu54448753

 
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