A Super Mario variety blog.
Screenshots, photos, sprites, gifs, scans and more from all around the world of Super Mario Bros.


In Super Mario Bros., it is possible to cause Mario to die and clear a castle level at the same time by touching Bowser and the axe at the end of the level as Small Mario simultaneously. Both Bowser and Mario will fall offscreen, whereupon the screen will scroll to Toad or Princess Peach, who will then deliver their message as usual. The next level will then begin, with Mario not having lost any lives.
Main Blog | Twitter | Patreon | Store | Small Findings | Source
The Super Mario Bros. pinball machine by Gottlieb is notable for containing three different designs for Bowser in different places on the board. In addition to the King Koopa design from the cartoon series (bottom left), there is both a Super Mario World artwork of Bowser with red eyes (top right) as well as a Super Mario Bros. 3 artwork with blue eyes (bottom right).
Main Blog | Twitter | Patreon | Store | Small Findings | Source: 1, 2: twitter.com user “Fireluigi1225″
In F-1 Race for the Game Boy, winning a race shows the player character driving by and waving at a variety of Nintendo characters, who then wave back. The Mario-related characters that appear are, in order of increasing difficulty of the races to see them, Toad, Luigi, Peach, Mario, Donkey Kong and Bowser.
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In Paper Mario: The Thousand-Year Door, whenever the inside of one of the buildings in Rogueport (and other towns) is loaded, the outside becomes completely dark. The collision of the outside area is still mostly loaded, but all objects become invisible.
By using glitches to move out of a building when it is loaded and the outside is dark, it is possible to make Mario go down a Warp Pipe while it is invisible. This allows us to see the entirety of Mario’s animation for going down the pipe without the pipe itself obstructing it. Mario twirls inside the pipe, becoming smaller and smaller until the area is unloaded.
Main Blog | Twitter | Patreon | Store | Small Findings | Source:myself, PM: TTYD (NA, GC) in GC emulator
The penguins in Super Mario 64 have an option in the data to use different heads; this is not used in-game. If the code is modified to use the alternate heads, we can see that one of them has a sad expression (top) and the other has no eyes (bottom).
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Near the beginning of Super Mario Galaxy, the Star Festival is attacked by Bowser’s fleet of airships. Moving Mario to the circular area at the shore of the lake and jumping reveals that one of the airships is programmed to not have any animation.
Note the airship closer to Mario, near the right edge of the screen: its propellers are rotating. However, the airship to the left, further back, has completely stationary propellers and appears to be frozen in mid-air. This is due to the camera normally not panning up enough to show the propellers and the developers failing to account for the fact that the camera follows Mario when he jumps, revealing the non-functional propellers.
Main Blog | Twitter | Patreon | Store | Source: myself, Super Mario Galaxy (NA, Wii) in Wii emulator
Top: in the 1986 anime movie Super Mario Bros.: The Great Journey to Rescue Princess Peach, a Lakitu appears who, during one scene, is able to produce lightning from his cloud. While doing this, a circle of drums appears around him, based on the Shinto god Raijin, who similarly controls lightning and has a circle of drums behind his back.
Bottom left: in 1995, the idea was either independently thought of again or brought back from the movie in Yoshi’s Island, where an enemy called Thunder Lakitu appears, with a very similar set of drums.
Bottom right: in 2004, Thunder Lakitu appeared again in Mario Power Tennis, where the design is even closer to that from the movie.
Main Blog | Twitter | Patreon | Store | Source: Supper Mario Broth, screenshots taken in various emulators
Isolated version of the Super Mario Odyssey artwork used for the cover of EDGE Magazine’s December 2017 issue.
Main Blog | Twitter | Patreon | Store | Small Findings | Source: EDGE (UK), Issue 312, 2017
In Super Mario Odyssey, whenever Mario loses 3 times against a boss, a
Tostarenan Crazy Cap salesman appears near the entrance to the boss
battle, offering to sell Mario a Life-Up Heart for 30 coins.
What
is particularly interesting about this setup is how the game prevents
Mario from seeing any Tostarenans too early in the story. The only two
bosses fought before getting to the Sand Kingdom are Topper in the Cap
Kingdom and Madame Broode in the Cascade Kingdom. Instead of letting the
salesman appear in those two battles and potentially confusing new
players, the Topper battle has no one appear no matter how many times
Mario dies, while the Madame Broode battle employs a camera trick
(bottom). Whenever Mario respawns after losing to Madame Broode, the
camera pans up to show a Life-Up Heart on top of the pole, providing the
same benefit the salesman would.
Main Blog | Twitter | Patreon | Store | Source: myself, Super Mario Odyssey (Switch) on original hardware