A Super Mario variety blog.
Screenshots, photos, sprites, gifs, scans and more from all around the world of Super Mario Bros.


During the New Donk City Festival segment of Super Mario Odyssey, Pauline sings the “Jump Up, Super Star” song. However, talking to her at the end of the segment will cause her to stop singing in order to speak to Mario. During this, the background music changes to one without Pauline’s vocals to reflect that she is not singing.
This normally lasts only a few seconds; however, by not scrolling through Pauline’s dialogue, a full version of the song without Pauline’s vocals can be heard. Note that it is not a true instrumental version of the song, as it still includes the backup singers’ vocals.
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Front cover illustration from the Japanese “Super Mario Fun Picture Book 1: Search for the Super Star”.
Main Blog | Twitter | Patreon | Store | Small Findings | Source: see bottom of image
Left: In Chocolate Island 1 in Super Mario World, a coin exhibits irregular behavior by causing another coin to be counted as collected, but not itself, after reloading the area. First, Mario must press the P-Switch near the Chargin’ Chuck after the midway point and collect the coin that the platform turns into.
Right: After reloading the area by entering the yellow pipe that causes Mario to be shot out at high speed twice*, the coin Mario collected will still be there in the form of the platform the Chargin’ Chuck is standing on, while the coin directly below it will be gone despite Mario never touching it.
Note: it is necessary to do this twice as doing it only once deposits Mario in a different room, see this post for explanation.
Main Blog | Twitter | Patreon | Store | Source: myself, Super Mario World (NA, SNES) in SNES emulator, 2
In Super Mario Maker 2, Swinging Claws in the Super Mario Bros. 3 (top) and New Super Mario Bros. U (bottom) game styles have two commonly seen expressions, the neutral one when being open (left) and another for holding a small object or the player character (middle).
However, there is a third expression that may be hard to see during normal gameplay: the one on the right, used for holding any object enlarged with a Super Mushroom. Both Swinging Claws have a strained expression in this case. Usually, the object overlaps the Swinging Claw in such a way that its face is not visible; using a Lava Bubble, there is enough free space above the object to get a clear view of the expression.
Main Blog | Twitter | Patreon | Source: myself, Super Mario Maker 2 (Switch) on original hardware
In 2008, a campaign was featured on Nintendo of America’s website where the visitor could construct a wishlist of select Nintendo games for the holiday season. Then, upon entering a phone number, an automated message of Charles Martinet speaking as Mario would be sent to that number where Mario would deliver the wishlist to the recipient. Here is a recording of a sample message that could be constructed.
Main Blog | Twitter | Patreon | Store | Small Findings | Source: twitter.com user “robotortoise”
Top: the two sides of a promotional coin offered for preordering Super Mario Odyssey at Best Buy. The reverse is showing the globe from the game.
Bottom: the actual in-game map of the world. Note that the coin is wildly inaccurate, moving continents and islands around. The hat-shaped Cap Kingdom replaces the palm tree-shaped Lost Kingdom, and the conifer-shaped outline of the Wooded Kingdom can be seen on the south of the coin, whereas it should be on a different hemisphere entirely.
Main Blog | Twitter | Patreon | Store | Small Findings | Source: bottom of top 2 images, map